示例#1
0
 public void CitizenDestroy(EditorCitizen editorCitizen)
 {
     citizenList.Remove(editorCitizen);
     Destroy(editorCitizen.gameObject);
     transform.parent.GetComponent <Editor_Mnr>().ResetCitizensCnt();
     CitizenIDReset();
 }
示例#2
0
    public EditorCitizen Citizens_Crt(Citizen_Type citizen)
    {
        EditorCitizen citizen_obj = Instantiate(Resources.Load <EditorCitizen>("EditorObj/EditorCitizen"), transform);

        citizen_obj.Citizen_set(citizen);
        citizen_obj.editorStage = this;
        citizenList.Add(citizen_obj);
        CitizenIDReset();
        return(citizen_obj);
    }
示例#3
0
    IEnumerator LoadDoing(StageAllSaveData stageAllSaveData)
    {
        int before_currentStageIndex = currentStageIndex;

        foreach (var stage in stageList)
        {
            Destroy(stage.gameObject, 0.1f);
        }
        stageList.Clear();

        foreach (var stageSaveData in stageAllSaveData.stageList)
        {
            StageCreate();

            stageList[currentStageIndex].minClearTime  = stageSaveData.minClearTime;
            stageList[currentStageIndex].minRedCitizen = stageSaveData.minRedCitizen;
            stageList[currentStageIndex].maxRedTile    = stageSaveData.maxRedTile;

            while (stageList[currentStageIndex].tiles.Count == 0)
            {
                yield return(new WaitForEndOfFrame());
            }

            yield return(new WaitForEndOfFrame());

            foreach (var tile in stageSaveData.tileList)
            {
                if (tile.tile_Type != Tile_Type.None && tile.tile_Type != Tile_Type.White)
                {
                    EditorTile editorTile = stageList[currentStageIndex].tiles.Find(tileobj => tileobj.pos == tile.pos);

                    if (editorTile != null)
                    {
                        editorTile.TileChange(tile.tile_Type);
                    }
                }
            }
            ChangeTileOn();

            foreach (var citizen in stageSaveData.citizenList)
            {
                EditorCitizen editorCitizen = stageList[currentStageIndex].Citizens_Crt(citizen.citizen_Type);
                editorCitizen.pos          = citizen.pos;
                editorCitizen.citizen_Type = citizen.citizen_Type;
                editorCitizen.id           = citizen.id;
                editorCitizen.SetColor(citizen.citizenColor);
                //editorCitizen.citizen_color = citizen.citizenColor;

                EditorTile editorTile = stageList[currentStageIndex].tiles.Find(tileobj => tileobj.pos == citizen.pos);
                if (editorTile != null)
                {
                    editorCitizen.ResetPos(editorTile);
                }
            }
            ResetCitizensCnt();

            foreach (var building in stageSaveData.buildingList)
            {
                EditorBuilding editorBuilding = stageList[currentStageIndex].Build_Crt(building.buildingType);
                editorBuilding.pos = building.pos;
                stageList[currentStageIndex].BuildIDReset();

                editorBuilding.chitizen_normal_num = building.chitizen_normal_num;
                editorBuilding.chitizen_young_num  = building.chitizen_young_num;
                editorBuilding.chitizen_old_num    = building.chitizen_old_num;
                editorBuilding.chitizen_The_num    = building.chitizen_The_num;

                EditorTile editorTile = stageList[currentStageIndex].tiles.Find(tileobj => tileobj.pos == building.pos);
                if (editorTile != null)
                {
                    editorBuilding.ResetPos(editorTile);
                }
            }
        }

        stageNameDropDown.value = before_currentStageIndex;
    }
示例#4
0
 public void SetSelectCitizen(EditorCitizen citizen)
 {
     this.select_Citizen_Obj = citizen;
     transform.parent.GetComponent <Editor_Mnr>().CurrentCitizenChange();
 }
 public void ChangeCitizen(EditorCitizen citizen)
 {
     this.citizen  = citizen;
     nameText.text = this.citizen.GetName();
     selectToggleList[(int)citizen.citizen_color].isOn = true;
 }