private void OverrideCell() { objectPlacer.editorCellObject.data.editorCellDat_Spawnables = EditorCellDat_Spawnables.Copy(objectPlacer.editorCellDat_Spawnables); Debug.Log("Cell is saved!"); }
private void RevertCell() { objectPlacer.editorCellDat_Spawnables = EditorCellDat_Spawnables.Copy(objectPlacer.editorCellObject.data.editorCellDat_Spawnables); }