示例#1
0
        protected override void PerformCut()
        {
            base.PerformCut();

            Copy();
            EditorBeatmap.RemoveRange(EditorBeatmap.SelectedHitObjects.ToArray());
        }
示例#2
0
        public void TestSaveChangesBeforeGameplayTest()
        {
            AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
            // bit of a hack to ensure this test can be ran multiple times without running into UNIQUE constraint failures
            AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = Guid.NewGuid().ToString());

            AddStep("click test gameplay button", () =>
            {
                var button = Editor.ChildrenOfType <TestGameplayButton>().Single();

                InputManager.MoveMouseTo(button);
                InputManager.Click(MouseButton.Left);
            });
            AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);

            AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction());

            EditorPlayer editorPlayer = null;

            AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
            AddAssert("beatmap has 1 object", () => editorPlayer.Beatmap.Value.Beatmap.HitObjects.Count == 1);

            AddUntilStep("wait for return to editor", () => Stack.CurrentScreen is Editor);
            AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning);
        }
示例#3
0
        public void TestCancelGameplayTestWithUnsavedChanges()
        {
            AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));

            AddStep("click test gameplay button", () =>
            {
                var button = Editor.ChildrenOfType <TestGameplayButton>().Single();

                InputManager.MoveMouseTo(button);
                InputManager.Click(MouseButton.Left);
            });
            AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);

            AddStep("dismiss prompt", () =>
            {
                var button = DialogOverlay.CurrentDialog.Buttons.Last();
                InputManager.MoveMouseTo(button);
                InputManager.Click(MouseButton.Left);
            });

            AddWaitStep("wait some", 3);
            AddAssert("stayed in editor", () => Stack.CurrentScreen is Editor);
        }
 private void deleteSelected()
 {
     EditorBeatmap.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
 }
示例#5
0
 private void deleteSelected()
 {
     ChangeHandler?.BeginChange();
     EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
     ChangeHandler?.EndChange();
 }