protected override void InitUI(UIWidget layout) { var tex = EditorAssets.LoadAssetAtPath <Texture>(EditorAssets.GetResourcePath("Textures/wooden-box.png")); var shader = Shader.Find("UI/Default"); var mat = new Material(shader); EditorPreviewTexture previewTexture = new EditorPreviewTexture(); previewTexture.Image = tex; previewTexture.Position = new Rect(0, 0, 128, 128); previewTexture.Mat = mat; layout.Add(previewTexture); var fields = shader.GetType().GetFields(); var shaderKeywords = mat.shaderKeywords; if (shaderKeywords != null || shaderKeywords.Length != 0) { for (var i = 0; i < shaderKeywords.Length; i++) { var lable = new GUILabel(); lable.Text = shaderKeywords[i]; layout.Add(lable); } } }
/// <summary> /// 加载配置 /// </summary> private void Load() { TextAsset textAsset = EditorAssets.LoadAssetAtPath <TextAsset>(_fullpath); if (textAsset != null) { _config = ConfigHelper.LoadFromXmlText <T>(textAsset.text); } }
protected override void OnAwake() { titleContent = new GUIContent(FbPackage.DisplayName, EditorGUIUtility.isProSkin ? EditorAssets.GetImage($"{FbPackageEditor.IconsPath}/logo-dark.png") : EditorAssets.GetImage($"{FbPackageEditor.IconsPath}/logo-light.png")); SetPackageName(FbPackage.PackageName); SetDocumentationUrl(WikiHomeUrl); AddMenuItem("Settings", CreateInstance <FbSettingsTab>()); AddMenuItem("Documentation", CreateInstance <FbDocumentationTab>()); AddMenuItem("About", CreateInstance <IMGUIAboutTab>()); }
public override GeoCounter GetCounter() { if (editorCounter == null) { editorCounter = GameObject.FindObjectOfType <E_GeoCounter_I>(); if (editorCounter == null) { var counterPrefab = EditorAssets.LoadEditorAsset <GameObject>("Geo Counter").GetComponent <E_GeoCounter_I>(); editorCounter = GameObject.Instantiate(counterPrefab, WeaverCanvas.Content); } } return(editorCounter); }
protected override void InitUI(UIWidget layout) { string express = string.Format("*{0}*.png", _searchExpress); EditorTextField textField = new EditorTextField(); textField.Text = _searchExpress; textField.TriggerHandler = (Widget w) => { _searchExpress = textField.Text; }; layout.Add(textField); string[] allpath = EditorAssets.GetFilePaths(EditorAssets.Root, express); layout.Add(CreateImagePreviewWidget(allpath)); }
protected override void InitUI(UIWidget layout) { var tex = EditorAssets.LoadAssetAtPath <Texture>(EditorAssets.GetResourcePath("Textures/wooden-box.png")); var shader = Shader.Find("UI/Default"); var mat = new Material(shader); EditorVerticalLayout vLayout = new EditorVerticalLayout(); vLayout.Option.Height = 128; vLayout.Option.Width = 128; layout.Add(vLayout); EditorPreviewTexture previewTexture = new EditorPreviewTexture(); previewTexture.Image = tex; previewTexture.Position = new Rect(0, 0, 128, 128); previewTexture.Mat = mat; vLayout.Add(previewTexture); var textureField = new UITextureFieldWidget("Texture", tex); textureField.OnValueChanged = (object value) => { previewTexture.Image = (Texture)value; }; layout.Add(textureField); var shaderField = new UIShaderFieldWidget("Shader", shader); shaderField.OnValueChanged = (object value) => { previewTexture.Mat = new Material((Shader)value); }; layout.Add(shaderField); var matField = new UIMaterialFieldWidget("Material", mat); matField.OnValueChanged = (object value) => { previewTexture.Mat = (Material)value; }; layout.Add(matField); }
private void SetBuildPath(ref AssetBundleBuild build, string output, string path, string filename, BuildTarget target) { string[] files = EditorAssets.GetFilePaths(path, "*"); build.assetBundleName = filename + ".unity3d"; build.assetNames = files; }
protected override void InitUI(UIWidget layout) { UIFloatFieldWidget distance = new UIFloatFieldWidget("Distance", _distance); distance.OnValueChanged = (object value) => { _distance = (float)value; }; layout.Add(distance); layout.Add(new EditorHorizontalLine()); UITextFieldWidget axis = new UITextFieldWidget("AXIS:", GetText()); layout.Add(axis); EditorHorizontalLayout hlayout1 = new EditorHorizontalLayout(); layout.Add(hlayout1); GUIButton axisX = new GUIButton(); axisX.Text = "X"; axisX.TriggerHandler = (Widget w) => { this.OrderBy(OrderAxis.X); this.SetText(axis); }; hlayout1.Add(axisX); GUIButton axisY = new GUIButton(); axisY.Text = "Y"; axisY.TriggerHandler = (Widget w) => { this.OrderBy(OrderAxis.Y); this.SetText(axis); }; hlayout1.Add(axisY); GUIButton axisZ = new GUIButton(); axisZ.Text = "Z"; axisZ.TriggerHandler = (Widget w) => { this.OrderBy(OrderAxis.Z); this.SetText(axis); }; hlayout1.Add(axisZ); EditorPrefixLabel alignment = new EditorPrefixLabel(); alignment.Text = "Alignment:"; layout.Add(alignment); EditorHorizontalLayout hlayout2 = new EditorHorizontalLayout(); layout.Add(hlayout2); GUIButton left = new GUIButton(); left.ImagePath = EditorAssets.GetResourcePath("Icons/layout_alignment_left.png"); left.TriggerHandler = (Widget w) => { this.OrderBy(TextAlignment.Left); }; hlayout2.Add(left); GUIButton center = new GUIButton(); center.ImagePath = EditorAssets.GetResourcePath("Icons/layout_alignment_center.png"); center.TriggerHandler = (Widget w) => { this.OrderBy(TextAlignment.Center); }; hlayout2.Add(center); GUIButton right = new GUIButton(); right.ImagePath = EditorAssets.GetResourcePath("Icons/layout_alignment_right.png"); right.TriggerHandler = (Widget w) => { this.OrderBy(TextAlignment.Right); }; hlayout2.Add(right); }