void OnGUI() { scrollVec2 = EditorGUILayout.BeginScrollView(scrollVec2, GUILayout.Width(position.width), GUILayout.Height(position.height)); #region 打开网页 EditorGUILayout.BeginHorizontal("MeTransitionHead"); if (GUILayout.Button("访问CSDN博客", "toolbarbutton")) { Help.BrowseURL(@"http://blog.csdn.net/qq992817263/article/details/51579913"); } if (GUILayout.Button("访问github项目", "toolbarbutton")) { Help.BrowseURL(@"https://github.com/coding2233/MeshEditor"); } EditorGUILayout.EndHorizontal(); #endregion #region 当前编辑目标 EditorGUILayout.BeginHorizontal("HelpBox"); GUILayout.Label("当前编辑目标:"); if (target != null) { targetName = target.name; if (GUILayout.Button(targetName, GUILayout.Width(200))) { EditorApplication.delayCall += SelectTarget; } } else { GUILayout.Label("无", "ErrorLabel"); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); #endregion #region 目标克隆体 EditorGUILayout.BeginHorizontal("HelpBox"); GUILayout.Label("目标克隆体:"); if (targetClone != null) { targetCloneName = targetClone.name; if (GUILayout.Button(targetCloneName, GUILayout.Width(200))) { EditorApplication.delayCall += SelectTargetClone; } } else { GUILayout.Label("无", "ErrorLabel"); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); #endregion #region 顶点大小 EditorGUILayout.BeginHorizontal("HelpBox"); GUILayout.Label("顶点大小:"); if (target != null && editMeshVertexSenior != null) { vertexSize = GUILayout.HorizontalSlider(vertexSize, 0, 1); if (vertexSize != oldVertexSize) { editMeshVertexSenior._VertexSize = oldVertexSize = vertexSize; editMeshVertexSenior.RefishVertexSize(); } } else { GUILayout.Label("无", "ErrorLabel"); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); #endregion #region 顶点数量 EditorGUILayout.BeginHorizontal("HelpBox"); GUILayout.Label("顶点数量:"); if (target != null && editMeshVertexSenior != null) { GUILayout.Label(editMeshVertexSenior._VertexNumber.ToString()); } else { GUILayout.Label("无", "ErrorLabel"); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); #endregion #region 创建、删除 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("创建顶点", "LargeButtonLeft")) { EditorApplication.delayCall += AddVertex; } if (GUILayout.Button("删除顶点", "LargeButtonRight")) { EditorApplication.delayCall += DeleteVertex; } EditorGUILayout.EndHorizontal(); #endregion #region 相交、镜像 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("相交位移", "LargeButtonLeft")) { EditorApplication.delayCall += IntersectionDisplacement; } if (GUILayout.Button("镜像位移", "LargeButtonRight")) { EditorApplication.delayCall += MirrorDisplacement; } EditorGUILayout.EndHorizontal(); #endregion #region 两点塌陷、多点塌陷 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("两点塌陷", "LargeButtonLeft")) { EditorApplication.delayCall += CollapseOnTwoVertex; } if (GUILayout.Button("多点塌陷", "LargeButtonRight")) { EditorApplication.delayCall += CollapseOnMoreVertex; } EditorGUILayout.EndHorizontal(); #endregion #region 取消编辑 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("取消编辑", "LargeButton")) { EditorApplication.delayCall += CancelEditor; } EditorGUILayout.EndHorizontal(); #endregion #region 编辑完成 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("编辑完成", "LargeButton")) { EditorApplication.delayCall += Finish; } EditorGUILayout.EndHorizontal(); #endregion EditorGUILayout.EndScrollView(); }
void OnGUI() { scrollVec2 = EditorGUILayout.BeginScrollView(scrollVec2, GUILayout.Width(position.width), GUILayout.Height(position.height)); #region 当前编辑目标 EditorGUILayout.BeginHorizontal(); GUILayout.Label("当前编辑目标:"); if (target != null) { targetName = target.name; if (GUILayout.Button(targetName)) { EditorApplication.delayCall += SelectTarget; } } else { GUILayout.Label("无"); } EditorGUILayout.EndHorizontal(); #endregion #region 目标克隆体 EditorGUILayout.BeginHorizontal(); GUILayout.Label("目标克隆体:"); if (targetClone != null) { targetCloneName = targetClone.name; if (GUILayout.Button(targetCloneName)) { EditorApplication.delayCall += SelectTargetClone; } } else { GUILayout.Label("无"); } EditorGUILayout.EndHorizontal(); #endregion #region 顶点大小 EditorGUILayout.BeginHorizontal(); GUILayout.Label("顶点大小:"); if (target != null && editMeshVertexSenior != null) { vertexSize = GUILayout.HorizontalSlider(vertexSize, 0, 1); if (vertexSize != oldVertexSize) { editMeshVertexSenior._VertexSize = oldVertexSize = vertexSize; editMeshVertexSenior.RefishVertexSize(); } } else { GUILayout.Label("无"); } EditorGUILayout.EndHorizontal(); #endregion #region 顶点数量 EditorGUILayout.BeginHorizontal(); GUILayout.Label("顶点数量:"); if (target != null && editMeshVertexSenior != null) { GUILayout.Label(editMeshVertexSenior._VertexNumber.ToString()); } else { GUILayout.Label("无"); } EditorGUILayout.EndHorizontal(); #endregion #region 创建、删除 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("创建顶点")) { EditorApplication.delayCall += AddVertex; } if (GUILayout.Button("删除顶点")) { EditorApplication.delayCall += DeleteVertex; } EditorGUILayout.EndHorizontal(); #endregion #region 相交、镜像 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("相交位移")) { EditorApplication.delayCall += IntersectionDisplacement; } if (GUILayout.Button("镜像位移")) { EditorApplication.delayCall += MirrorDisplacement; } EditorGUILayout.EndHorizontal(); #endregion #region 两点塌陷、多点塌陷 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("两点塌陷")) { EditorApplication.delayCall += CollapseOnTwoVertex; } if (GUILayout.Button("多点塌陷")) { EditorApplication.delayCall += CollapseOnMoreVertex; } EditorGUILayout.EndHorizontal(); #endregion #region 编辑完成 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("编辑完成")) { EditorApplication.delayCall += Finish; } EditorGUILayout.EndHorizontal(); #endregion EditorGUILayout.EndScrollView(); }