/// <inheritdoc /> public override void OnInit() { Assert.IsNull(MainWindow); _windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml"); // Create main window var dpiScale = Platform.DpiScale; var settings = CreateWindowSettings.Default; settings.Title = "Flax Editor"; settings.Size = new Vector2(1300 * dpiScale, 900 * dpiScale); settings.StartPosition = WindowStartPosition.CenterScreen; if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem) { settings.HasBorder = false; settings.HasSizingFrame = false; } MainWindow = Window.Create(settings); if (MainWindow == null) { // Error Editor.LogError("Failed to create editor main window!"); return; } UpdateWindowTitle(); // Link for main window events MainWindow.Closing += MainWindow_OnClosing; MainWindow.Closed += MainWindow_OnClosed; // Create default editor windows ContentWin = new ContentWindow(Editor); EditWin = new EditGameWindow(Editor); GameWin = new GameWindow(Editor); PropertiesWin = new PropertiesWindow(Editor); SceneWin = new SceneTreeWindow(Editor); DebugLogWin = new DebugLogWindow(Editor); OutputLogWin = new OutputLogWindow(Editor); ToolboxWin = new ToolboxWindow(Editor); GraphicsQualityWin = new GraphicsQualityWindow(Editor); GameCookerWin = new GameCookerWindow(Editor); ProfilerWin = new ProfilerWindow(Editor); EditorOptionsWin = new EditorOptionsWindow(Editor); PluginsWin = new PluginsWindow(Editor); // Bind events SceneManager.SceneSaveError += OnSceneSaveError; SceneManager.SceneLoaded += OnSceneLoaded; SceneManager.SceneLoadError += OnSceneLoadError; SceneManager.SceneLoading += OnSceneLoading; SceneManager.SceneSaved += OnSceneSaved; SceneManager.SceneSaving += OnSceneSaving; SceneManager.SceneUnloaded += OnSceneUnloaded; SceneManager.SceneUnloading += OnSceneUnloading; ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd; }
public void EditGame() { if (EditGameWindow.ShowDialog(Config.MainWindow, this)) { Entry?.Update(); Config.Modified = true; Config.SaveConfig(); } }
/// <inheritdoc /> public override void OnInit() { Assert.IsNull(MainWindow); _windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml"); // Create main window var settings = CreateWindowSettings.Default; settings.Title = "Flax Editor"; settings.Size = new Vector2(1300, 900); settings.StartPosition = WindowStartPosition.CenterScreen; MainWindow = Window.Create(settings); if (MainWindow == null) { // Error Debug.LogError("Failed to create editor main window!"); return; } UpdateWindowTitle(); // Link for main window events MainWindow.OnClosing += MainWindow_OnClosing; MainWindow.OnClosed += MainWindow_OnClosed; // Create default editor windows ContentWin = new ContentWindow(Editor); EditWin = new EditGameWindow(Editor); GameWin = new GameWindow(Editor); PropertiesWin = new PropertiesWindow(Editor); SceneWin = new SceneTreeWindow(Editor); DebugWin = new DebugLogWindow(Editor); ToolboxWin = new ToolboxWindow(Editor); GraphicsQualityWin = new GraphicsQualityWindow(Editor); GameCookerWin = new GameCookerWindow(Editor); ProfilerWin = new ProfilerWindow(Editor); EditorOptionsWin = new EditorOptionsWindow(Editor); // Bind events SceneManager.SceneSaveError += OnSceneSaveError; SceneManager.SceneLoaded += OnSceneLoaded; SceneManager.SceneLoadError += OnSceneLoadError; SceneManager.SceneLoading += OnSceneLoading; SceneManager.SceneSaved += OnSceneSaved; SceneManager.SceneSaving += OnSceneSaving; SceneManager.SceneUnloaded += OnSceneUnloaded; SceneManager.SceneUnloading += OnSceneUnloading; }
private void OnEdit(object sender, RoutedEventArgs e) { TreeViewItem item = treeView.SelectedItem as TreeViewItem; if (item != null && item != treeView.Items[0]) { if (item.Tag is SetupFolder) { if (EditFolderWindow.ShowDialog(Window.GetWindow(this), item.Tag as SetupFolder)) { UpdateItem(item); Modified = true; } } else if (item.Tag is Game) { if (EditGameWindow.ShowDialog(Window.GetWindow(this), item.Tag as Game)) { UpdateItem(item); Modified = true; } } else if (item.Tag is Server) { if (EditServerWindow.ShowDialog(Window.GetWindow(this), item.Tag as Server)) { UpdateItem(item); Modified = true; } } else if (item.Tag is Tool) { if (EditToolWindow.ShowDialog(Window.GetWindow(this), item.Tag as Tool)) { UpdateItem(item); Modified = true; } } item.IsSelected = true; item.Focus(); } }
/// <inheritdoc /> public override void OnInit() { Assert.IsNull(MainWindow); _windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml"); // Create main window var dpiScale = Platform.DpiScale; var settings = CreateWindowSettings.Default; settings.Title = "Flax Editor"; settings.Size = Platform.DesktopSize; settings.StartPosition = WindowStartPosition.CenterScreen; settings.ShowAfterFirstPaint = true; #if PLATFORM_WINDOWS if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem) #endif { settings.HasBorder = false; #if PLATFORM_WINDOWS // Skip OS sizing frame and implement it using LeftButtonHit settings.HasSizingFrame = false; #endif } MainWindow = Platform.CreateWindow(ref settings); if (MainWindow == null) { // Error Editor.LogError("Failed to create editor main window!"); return; } UpdateWindowTitle(); // Link for main window events MainWindow.Closing += MainWindow_OnClosing; MainWindow.Closed += MainWindow_OnClosed; // Create default editor windows ContentWin = new ContentWindow(Editor); EditWin = new EditGameWindow(Editor); GameWin = new GameWindow(Editor); PropertiesWin = new PropertiesWindow(Editor); SceneWin = new SceneTreeWindow(Editor); DebugLogWin = new DebugLogWindow(Editor); OutputLogWin = new OutputLogWindow(Editor); ToolboxWin = new ToolboxWindow(Editor); GraphicsQualityWin = new GraphicsQualityWindow(Editor); GameCookerWin = new GameCookerWindow(Editor); ProfilerWin = new ProfilerWindow(Editor); EditorOptionsWin = new EditorOptionsWindow(Editor); PluginsWin = new PluginsWindow(Editor); VisualScriptDebuggerWin = new VisualScriptDebuggerWindow(Editor); // Bind events Level.SceneSaveError += OnSceneSaveError; Level.SceneLoaded += OnSceneLoaded; Level.SceneLoadError += OnSceneLoadError; Level.SceneLoading += OnSceneLoading; Level.SceneSaved += OnSceneSaved; Level.SceneSaving += OnSceneSaving; Level.SceneUnloaded += OnSceneUnloaded; Level.SceneUnloading += OnSceneUnloading; ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd; Editor.StateMachine.StateChanged += OnEditorStateChanged; }