public void Run() { MouseInput(); if (UndoEvt.IsEmpty() && RedoEvt.IsEmpty()) { return; } Counters(undo: !UndoEvt.IsEmpty(), redo: !RedoEvt.IsEmpty(), false); _preventHistoryInsert = true; if (!_preventSelectionSet) { (var history, var id) = Globals <PersistentUndoRedoState> .Value; SelectionEntry entry = history[id]; if (entry.Valid()) { Selection.objects = entry.IsGuids ? entry.Guids.Select(AssetDatabase.GUIDToAssetPath).Select(AssetDatabase.LoadAssetAtPath <Object>).Where(obj => obj).ToArray() : entry.SceneObjects; } } _preventSelectionSet = false; UndoEvt.AllDestroy(); RedoEvt.AllDestroy(); }
public void Run() { if (_runtimeData.GameState.State != State.Train) { return; } if (_clickAnimationObject == null && _trainCube2 == null) { InitAnimationObject(); } if (!_newSelectEntities.IsEmpty()) { if (_clickAnimationObject != null) { _trainCube2.Entity.Get <Selectable>(); _clickAnimationObject.transform.SetParent(_trainCube2.CanvasRectTransform); _clickAnimationObject.GetComponent <RectTransform>().localPosition = _configuration .ClickAnimationPrefab.GetComponent <RectTransform>().localPosition; } } if (!_onMergeCompleteEvent.IsEmpty()) { if (_clickAnimationObject != null) { Object.Destroy(_clickAnimationObject.gameObject); foreach (var i in _cubes) { _cubes.GetEntity(i).Get <Selectable>(); } } } var secondStageTraining = _runtimeData.PlayerScore >= _countScoreToSecondStageTraining; if (secondStageTraining && _canCubesMove) { _canCubesMove = false; _world.SendMessage(new OnCubeMoveTimedEvent()); } if (secondStageTraining && !_onMergeCompleteEvent.IsEmpty()) { _sceneData.UI.TrainScreen.TrainText.SetText( "Набери " + _countScoreToEndTraining + " очков. \n" + "Набрано: " + _runtimeData.PlayerScore); } if (_runtimeData.PlayerScore >= _countScoreToEndTraining) { _runtimeData.GameState.State = State.EnterNickname; } }
public void Run() { if (!_up.IsEmpty()) { foreach (var i in _up) { _up.Entities[i].Unset <OnScreenTapUp>(); } } if (Input.GetMouseButtonUp(0) && _up.IsEmpty()) { _ecsWorld.NewEntity().Set <OnScreenTapUp>(); } else if (!_up.IsEmpty()) { foreach (var i in _up) { _up.Entities[i].Unset <OnScreenTapUp>(); } } if (Input.GetMouseButtonDown(0) && _down.IsEmpty()) { _ecsWorld.NewEntity().Set <OnScreenTapDown>(); } else if (!_down.IsEmpty()) { foreach (var i in _down) { _down.Entities[i].Unset <OnScreenTapDown>(); } } if (Input.GetMouseButton(0)) { if (_filter.IsEmpty()) { _ecsWorld.NewEntity().Set <OnScreenHold>(); } } else { if (!_filter.IsEmpty()) { foreach (var i in _filter) { _filter.Entities[i].Destroy(); } } } }
protected override void OnButtonClick() { base.OnButtonClick(); if (!_canBoosting) { return; } if (!_autoMerge.IsEmpty()) { return; } _world.NewEntity().Get <AutoMergeIsRun>(); AutoMerge(); }
public void Run() { if (_filter.IsEmpty()) { return; } var clockEntity = _ecsWorld.NewEntity(); var clockPosition = new Vector3(-10f + _gameState.SpawnedClocks * 10f, 0f, 0f); var clockGo = Object.Instantiate(_sceneData.clockPrefab, clockPosition, Quaternion.identity); clockEntity.Get <ClockComponent>() = new ClockComponent { CurrentAngle = 0f, MaxAngle = 360f, HandSpeed = 6f, ScorePerSecond = 20f, SpeedHandBack = 60f, HandTransform = clockGo.GetComponent <HandTransformProvider>().handTransform, Bounds = clockGo.GetComponent <SpriteBoundProvider>().bounds, Transform = clockGo.transform, helperCount = 0 }; if (_gameState.ActiveClock.IsNull()) { _gameState.ActiveClock = clockEntity; clockGo.transform.GetComponent <SetState>().Set(true); } _gameState.SpawnedClocks++; }
void IEcsRunSystem.Run() { if (!_filterPauseQuit.IsEmpty()) { if (_gameContext.GameState == GameStates.Pause) { SetGameState(GameStates.Exit); } if (_gameContext.GameState == GameStates.Play) { SetGameState(GameStates.Pause); } } else { if (!_filterAnyKey.IsEmpty()) { if (_gameContext.GameState == GameStates.Pause) { SetGameState(GameStates.Play); } if (_gameContext.GameState == GameStates.GameOver) { SetGameState(GameStates.Restart); } } } }
void IEcsRunSystem.Run() { if (_input.IsEmpty()) { return; } ref var offset = ref _input.Get1(0).Offset;
void IEcsRunSystem.Run() { if (_pieces.IsEmpty()) { return; } var board = _boards.Get1(0); var offsets = new int[board.Size.X]; foreach (var i in _pieces) { offsets[_pieces.Get2(i).Value.X]++; } foreach (var i in _pieces) { var value = _pieces.Get1(i).Value; var position = _pieces.Get2(i).Value; var view = _viewService.CreatePieceView(value, position.X, position.Y + offsets[position.X]); view.UpdatePosition(position.X, position.Y); _pieces.GetEntity(i).Get <View>().Value = view; } }
public void Run() { if (filter.IsEmpty()) { var resourceItemPosition = new Vector3(dependencyContainer.Random.Next(dependencyContainer.Configuration.resourceSpawnItemPositionXMin, dependencyContainer.Configuration.resourceSpawnItemPositionXMax), dependencyContainer.Random.Next(dependencyContainer.Configuration.resourceSpawnItemPositionYMin, dependencyContainer.Configuration.resourceSpawnItemPositionYMax), 0); var resourceItemGameObject = Object.Instantiate(dependencyContainer.Configuration.resourceItemPrefab, resourceItemPosition, Quaternion.identity); var resourceItemBehaviour = resourceItemGameObject.GetComponent <ResourceItemBehaviour>(); var uid = dependencyContainer.ResourceIds[dependencyContainer.Random.Next(dependencyContainer.ResourceIds.Length)]; var amount = dependencyContainer.Random.Next(dependencyContainer.Configuration.resourceSpawnItemAmountMin, dependencyContainer.Configuration.resourceSpawnItemAmountMax); var entity = world.NewEntity(); ref var resourceItemComponent = ref entity.Get <ResourceItemComponent>(); resourceItemComponent.uid = uid; resourceItemComponent.amount = amount; resourceItemBehaviour.Init(world, ref resourceItemComponent, ref entity); }
void IEcsRunSystem.Run() { if (!_filterDeathMobs.IsEmpty()) { var sumPower = GetPowerDiedMobs(); ref var score = ref _filterScore.Get1(0); ref var wrapper = ref _filterScore.Get2(0);
public void Run() { if (!_followPlayer.IsEmpty()) { foreach (var i in _target) { foreach (var j in _camera) { _camera.Get2[j].Point.Set(UnityEngine.Mathf.Lerp(_camera.Get2[j].Point.x, _target.Get2[i].Point.x, 3f * _t.DeltaTime), _camera.Get2[j].Point.y, UnityEngine.Mathf.Lerp(_camera.Get2[j].Point.z, _target.Get2[i].Point.z - 60.0f, 3f * _t.DeltaTime)); } } } if (!_stopTag.IsEmpty()) { foreach (var i in _followPlayer) { _followPlayer.Entities[i].Unset <FollowPlayerTag>(); } foreach (var i in _stopTag) { _stopTag.Entities[i].Unset <StopFollowingTag>(); } } }
protected override void PreExecuteActions() { if (!_disabledControls.IsEmpty()) { DisableVehicleControl(true); } }
public void Run() { if (_updateEvents.IsEmpty()) { return; } string scoresString = ""; foreach (int i in _players) { PlayerComponent player = _players.Get1[i]; scoresString += $"P{player.Num.ToString()} Scores:{player.Scores.ToString()} "; if (player.IsDead) { scoresString += "IS DEAD\n"; } else { scoresString += $"Lives:{player.Lives.ToString()}\n"; } } foreach (int i in _scoreTables) { Text unityText = _scoreTables.Get1[i].ScoreText; unityText.text = scoresString; } }
public void Run() { if (!_filter.IsEmpty()) { _gameState.IsPlaying = false; Object.DestroyImmediate(_playerFilter.Get1(0).value.gameObject); _playerFilter.GetEntity(0).Destroy(); int highScore = 0; if (PlayerPrefs.HasKey(Configuration.HighScoreToken)) { highScore = PlayerPrefs.GetInt(Configuration.HighScoreToken); } if (_gameState.Score > highScore) { highScore = _gameState.Score; } PlayerPrefs.SetInt(Configuration.HighScoreToken, highScore); _sceneContext.UI.gameOverScreen.SetScore(_gameState.Score); _sceneContext.UI.gameOverScreen.Show(true); } }
void IEcsRunSystem.Run() { if (!clearFilter.IsEmpty()) { _sceneData.SelectTilemap.ClearAllTiles(); } }
public void Run() { foreach (var index in _filter) { var data = _filter.Get1(index); if (data.Button == PointerEventData.InputButton.Left && data.Sender.CompareTag("PauseButton")) { var entity = _filter.GetEntity(index); var hasActiveScreens = _screenContainer.GetCount() > 0; var hasPauseComponent = _pausedFilter.IsEmpty(); var canCreateEvent = hasActiveScreens == hasPauseComponent; //Pause if has screens and doesn't have Paused component, Unpause if has no screens and has Paused component if (canCreateEvent) { if (hasActiveScreens) { entity.Get <PauseEvent>(); } else { entity.Get <UnpauseEvent>(); } } } } }
void IEcsRunSystem.Run() { if (!_correctAnswerEventFilter.IsEmpty()) { _audioPlayer.EnqueueClip(_soundsContainer.CorrectAnswerClip); } }
public void Run() { if (_activateEventFilter.IsEmpty() || _inactiveScenesFilter.IsEmpty()) { return; } foreach (var idx in _activateEventFilter) { ref var activateEvent = ref _activateEventFilter.Get1(idx); foreach (var idx1 in _inactiveScenesFilter) { var sceneController = _inactiveScenesFilter.Get1(idx1).Scene; if (sceneController.SceneName.Equals(activateEvent.SceneName)) { sceneController.ShowContent(); if (activateEvent.IsMain) { sceneController.SetAsMain(); } } } }
void IEcsRunSystem.Run() { if (!_correctAnswerEventFilter.IsEmpty()) { foreach (var index in _progressBarFilter) { ref var progressBarComponent = ref _progressBarFilter.Get1(index); var progressBar = progressBarComponent.ProgressBar; progressBar.CurrentValue++; var percentage = progressBar.CurrentValue / progressBar.MaxValue * 100; Color color; if (percentage < 61) { color = new Color32(220, 221, 225, 255); } else if (percentage < 71) { color = new Color32(194, 54, 22, 255); } else if (percentage < 91) { color = new Color32(251, 197, 49, 255); } else { color = new Color32(68, 189, 50, 255); } progressBar.Color = color; } }
public void Run() { if (_runtimeData.GameState.State != State.Game) { return; } if (!_automerge.IsEmpty()) { return; } foreach (var i in _filter) { ref var cubeMoveTime = ref _filter.Get1(i); cubeMoveTime.Value -= Time.deltaTime; if (cubeMoveTime.Value <= 0) { _moveCounter++; _world.SendMessage(new OnCubeMoveTimedEvent()); cubeMoveTime.Value = _configuration.StartMoveSpeedByRank[_playerData.Rank] - _configuration.CubesMoveTimeStep * _moveCounter; if (cubeMoveTime.Value < _configuration.CubesMoveIntervalTimeMin) { cubeMoveTime.Value = _configuration.CubesMoveIntervalTimeMin; } } }
public void Run() { if (UnityEngine.Time.unscaledTime - _updateTime > 1.0f) { _worldApi.UpdateOwned(_world); _updateTime = UnityEngine.Time.unscaledTime; } if (_filter.IsEmpty()) { return; } foreach (var i in _points) { if (_worldApi.OwnedData.TryGetValue(_points.Get1[i].PointID, out string owner)) { _points.Entities[i].Set <PointOwner>().OwnerID = owner; } else { _points.Entities[i].Unset <PointOwner>(); } } }
public void Run() { if (!takenEnergizers.IsEmpty()) { ecsWorld.NewEntity().Get <GhostFearStateRequest>(); } }
void IEcsRunSystem.Run() { if (!_gameOverEventFilter.IsEmpty()) { _audioPlayer.EnqueueClip(_soundsContainer.GameOverClip); } }
public void Run() { if (_gemsFilter.IsEmpty()) { SceneManager.LoadScene(_ind); } }
public void Run() { if (!_filter.IsEmpty()) { var entity = _filter.GetEntity(0); var data = _dataFilter.Get2(0); entity.Get <ClearGridEvent>(); ref var drawData = ref entity.Get <LineDrawData>(); var drawList = new List <(Vector2Int, Sprite)>(); for (var i = 0; i < data.Points.Count; i++) { if (i == 0) { drawList.Add((data.Points[i], _spritesContainer.LineBeginningSprite)); } else if (i == data.Points.Count - 1) { drawList.Add((data.Points[i], _spritesContainer.LineEndSprite)); } else { drawList.Add((data.Points[i], _spritesContainer.FilledSprite)); } } drawData.drawData = drawList; }
public void Run() { if (!_localPlayerHit.IsEmpty()) { var localPlayerEntity = _localPlayerHit.GetEntity(0); localPlayerEntity.Del <PlayerHitEvent>(); _remotePlayerHit.Get1(0).Score += 1; } if (!_remotePlayerHit.IsEmpty()) { var remotePlayerEntity = _remotePlayerHit.GetEntity(0); remotePlayerEntity.Del <PlayerHitEvent>(); _localPlayerHit.Get1(0).Score += 1; } if (!_localPlayer.IsEmpty()) { _nicknameDisplay.LocalScore = _localPlayer.Get1(0).Score.ToString(); } if (!_remotePlayer.IsEmpty()) { _nicknameDisplay.RemoteScore = _remotePlayer.Get1(0).Score.ToString(); } }
public void Run() { foreach (int level in _levelEntities) { ref var levelState = ref _levelEntities.Get1(level).LevelState; if (levelState == LevelState.GameEnded) { // update win/loose text foreach (int finish in _finishedEnitites) { var playerComponent = _finishedEnitites.Get1(finish); bool win = _finishedEnitites.Get3(finish).Win; Debug.Log($"Player {playerComponent.Id} {(win ? "win" : "loose")}"); _sceneData.finishText.GetComponent <TextMeshProUGUI>().text = $"Player {playerComponent.Id} {(win ? "win" : "loose")}"; _inputManager.RestartButton.gameObject.SetActive(true); } // update score text if (!_finishedEnitites.IsEmpty()) { string scoreText = ""; foreach (int player in _playerEnitites) { var playerComponent = _playerEnitites.Get1(player); scoreText += $"Player {playerComponent.Id}: {playerComponent.Score} {Environment.NewLine}"; } _sceneData.scoreText.GetComponent <TextMeshProUGUI>().text = scoreText; } } }
void IEcsRunSystem.Run() { if (_gameState.Score % 10 != 0 || _newCubeFilter.IsEmpty() || !NewCubeIsOnTop()) { return; } _scene.Camera.transform.DOLocalMove(new Vector3(0, 10f, 10f), 1f).SetRelative(true); bool NewCubeIsOnTop() { var maxCubeY = 0; foreach (var i in _cubeFilter) { var cubeY = _cubeFilter.Get2(i).Value.y; if (cubeY > maxCubeY) { maxCubeY = cubeY; } } var newCubeY = _newCubeFilter.Get3(0).Value.y; return(newCubeY > maxCubeY); } }
public void Run() { if (!_takenEnergizers.IsEmpty()) { _ecsWorld.NewEntityWith(out EnableGhostFearStateEvent _); } }
public void Run() { if (!_appFocusOnFilter.IsEmpty()) { log.Info($"App focus ON"); } if (!_appFocusOffFilter.IsEmpty()) { log.Info($"App focus OFF"); } if (!_appPauseOnFilter.IsEmpty()) { log.Info($"App pause ON"); } if (!_appPauseOffFilter.IsEmpty()) { log.Info($"App pause OFF"); } if (!_appQuitFilter.IsEmpty()) { log.Info($"App quit"); } }