void Start() { collider = GetComponent <Collider>(); collider.isTrigger = true; echoManager = FindObjectOfType <EchoManager>(); pool = echoManager.pool; }
// Update is called once per frame void Update() { if (em == null) { em = GameObject.Find("EchoManager").GetComponent <EchoManager>(); } if (spawnEchos) { timeSinceLastEcho += Time.deltaTime; if (timeSinceLastEcho > timeBetweenEchos) { spawnTime = 0.0f; GameObject temp = em.spawnAnEchoLocation(gameObject.transform.position); EchoSpawner t = temp.GetComponent <EchoSpawner>(); //Debug.Log(gameObject.name + ": "+ t.getEchoLocation()); t.echoColor = echoColor; t.maxRadius = maxRadius; t.fade = fade; t.echoSpeed = speed; timeSinceLastEcho = 0.0f; ++numEchoSpawned; if (numEchoSpawned > numEchos) { timeSinceLastEcho = float.MaxValue; numEchoSpawned = 0; spawnEchos = false; } } } }
public void UserInput(string argument) { var command = argument.Split(' '); if (command.Length < 2) { return; } if (command[0] != "RESET") { return; } ConfigHolder.Set(PriorityConfigKey, $"{GridTerminalSystem.GetBlocks().Count()}"); ConfigHolder.Set(NameConfigKey, Me.CubeGrid.CustomName); switch (command[1]) { case "SAFE": { ConfigHolder.Set(BroadcastEnabledConfigKey, "false"); ConfigHolder.Set(IgnorePriorityConfigKey, "true"); ConfigHolder.Set(IgnoreNameConfigKey, "true"); break; } case "NORMAL": { ConfigHolder.Set(BroadcastEnabledConfigKey, "true"); ConfigHolder.Set(IgnorePriorityConfigKey, "false"); ConfigHolder.Set(IgnoreNameConfigKey, "false"); break; } case "OBSTINATE": { ConfigHolder.Set(BroadcastEnabledConfigKey, "true"); ConfigHolder.Set(IgnorePriorityConfigKey, "true"); ConfigHolder.Set(IgnoreNameConfigKey, "false"); break; } default: { EchoManager.Print($"Template {command[1]} does not exist"); return; } } EchoManager.Print($"Reset configuration to the template {command[1]}"); ConfigHolder.Save(); }
public void Dispose() { _logger.DebugFormat("Disposing dispatcher"); try { RemoveAll(); } finally { EchoManager.Dispose(); } }
public Manager() { if (Manager.manager != null) { throw new UnityException("Cannot create another instance of Manager"); } this.rManager = new RelayManager(); this.sManager = new SatelliteManager(); this.eManager = new EchoManager(); this.cManager = new CityManager(); this.lManager = new LeverManager(); this.mManager = new MusicManager(); }
// Use this for initialization void Start() { if (inputDevice == null || Microphone.devices != null) { Debug.Log(string.Format("{0} audio input devices connected", Microphone.devices.Length)); inputDevice = Microphone.devices[0]; audioClip = Microphone.Start(inputDevice, true, 999, 44100); } em = GetComponent <EchoManager>(); if (em != null) { Debug.Log(em.Proof); } }
public void Initialize() { UpdateFromConfig(); EchoManager.AddStatusLine("NIN.NAME.STATUS", () => _status); EchoManager.AddStatusLine("NIN.NAME.BROADCAST", () => $"Broadcast tag: {_broadcastTag}"); EchoManager.Print("Monitoring grid for name changes..."); EchoManager.Print("The name is configured inside the custom data of this block."); EchoManager.Print("Or run one of the following commands for a default configuration:"); EchoManager.Print("'RESET SAFE' Makes sure the name wont cause the grid to be cleaned up but otherwise does nothing."); EchoManager.Print("'RESET NORMAL' Sets the grid name to the stored name unless another script is on the same grid with a higher priority."); EchoManager.Print("'RESET OBSTINATE' Sets the grid name to the stored name. Ignores priority and has max priority."); EchoManager.Print("Default priority is the logic block count of the grid."); EchoManager.Print("Default name is whatever the grid name was on configuration reset."); }
public override void Init(GameObject obj, PlayerMovement PM, MonoBehaviour MB, GameObject statusBar) { if (this.obj == null) { this.obj = obj; this.PM = PM; this.MB = MB; this.statusBar = statusBar; this.EM = obj.GetComponent <EchoManager>(); SR = obj.transform.GetChild(2).GetComponent <SpriteRenderer>(); statusPrefab = Resources.Load("PhotonPrefabs/Skills/StatusEcho") as GameObject; } this.MB.StopAllCoroutines(); this.MB.StartCoroutine(Effect()); }
private IEnumerable <IMyBroadcastListener> UpdateBroadcast() { var broadcastTag = $"{Me.CubeGrid.EntityId}.NIN.NAME"; if (_broadcastTag != broadcastTag) { IGC.UnregisterBroadcastListener(_broadcastTag); _broadcastTag = broadcastTag; } var broadcastListener = IGC.RegisterBroadcastListener(broadcastTag); yield return(null); IGC.SendBroadcastMessage(broadcastTag, _priority); yield return(null); while (broadcastListener.HasPendingMessage) { var message = broadcastListener.AcceptMessage(); var priorityReceived = -1; try { priorityReceived = (int)message.Data; } catch { EchoManager.Print($"Received an invalid message in broadcast channel: {message.Data}"); } if (!_ignorePriority && priorityReceived > _priority) { Disable(); } yield return(null); } EnableIfReady(); yield return(broadcastListener); }
// Update is called once per frame void Update() { if (em == null) { em = GameObject.Find("EchoManager").GetComponent <EchoManager>(); } spawnTime += Time.deltaTime; if (spawnTime >= intervalTimeOfEchos) { spawnTime = 0.0f; GameObject temp = em.spawnAnEchoLocation(gameObject.transform.position); EchoSpawner t = temp.GetComponent <EchoSpawner>(); //Debug.Log(gameObject.name + ": "+ t.getEchoLocation()); t.echoColor = echoColor; t.maxRadius = maxRadius; t.fade = fade; t.echoSpeed = speed; } }
public void ResetExceptMusic() { this.rManager.Destroy(); this.rManager = null; this.sManager.Destroy(); this.sManager = null; this.eManager.Destroy(); this.eManager = null; this.cManager.Destroy(); this.cManager = null; this.lManager.Destroy(); this.lManager = null; this.rManager = new RelayManager(); this.sManager = new SatelliteManager(); this.eManager = new EchoManager(); this.cManager = new CityManager(); this.lManager = new LeverManager(); }
public void Destroy() { this.rManager.Destroy(); this.rManager = null; this.sManager.Destroy(); this.sManager = null; this.eManager.Destroy(); this.eManager = null; this.cManager.Destroy(); this.cManager = null; this.lManager.Destroy(); this.lManager = null; this.mManager.Destroy(); this.mManager = null; Manager.manager = null; //GameObject.Destroy(gameObject); }
// Start is called before the first frame update void Start() { text.text = name; manager = GameObject.Find("EchoManager").GetComponent <EchoManager>(); playspace.transform.localScale = Vector3.one * manager.settings.diameter; }
void Update() { if (em == null) { em = GameObject.Find("EchoManager").GetComponent <EchoManager>(); waitSoundTime = System.DateTime.Now; GameObject temp = em.spawnAnEchoLocation(Color.green, gameObject.transform.position); temp.GetComponent <EchoSpawner>().echoSpeed = 1f; temp.GetComponent <EchoSpawner>().maxRadius = 2; temp.GetComponent <EchoSpawner>().echoColor = Color.green; temp.GetComponent <EchoSpawner>().echoMaterial.SetColor("_MainColor" + temp.GetComponent <EchoSpawner>().getEchoLocation(), Color.green); } if (System.DateTime.Now.Subtract(waitSoundTime).Seconds >= 1) { waitSoundTime = System.DateTime.Now; GameObject temp = em.spawnAnEchoLocation(Color.green, gameObject.transform.position); temp.GetComponent <EchoSpawner>().echoSpeed = 1f; temp.GetComponent <EchoSpawner>().maxRadius = 2; temp.GetComponent <EchoSpawner>().echoColor = Color.green; temp.GetComponent <EchoSpawner>().echoColor = Color.green; temp.GetComponent <EchoSpawner>().echoMaterial.SetColor("_MainColor" + temp.GetComponent <EchoSpawner>().getEchoLocation(), Color.green); } //Don't move other people plz. if (!isLocalPlayer) { return; } #region Camera Fixes if (followingCamera == null) { GameObject newCam = GameObject.Find("PhysicalCamera"); if (newCam != null) { followingCamera = newCam; followingCamera.transform.parent = transform; } } if (otherCamera == null) { GameObject newCam = GameObject.Find("SpiritualCamera"); if (newCam != null) { otherCamera = newCam; otherCamera.transform.parent = transform; } } followingCamera.SetActive(true); otherCamera.SetActive(false); #endregion float yMovement = 0; float xMovement = Input.GetAxis("Horizontal") * Time.deltaTime * speed; float zMovement = Input.GetAxis("Vertical") * Time.deltaTime * speed; Vector3 currentMovementNormal = new Vector3(xMovement, 0, zMovement).normalized; bool sprinting = false; if (isSwimming) { xMovement *= swimMovementRate; zMovement *= swimMovementRate; if (Input.GetButton("Jump")) { yMovement = swimUpSpeed * Time.deltaTime; } else { yMovement = -sinkSpeed * Time.deltaTime; } } else if (leavingWater && Input.GetButton("Jump")) { if (controller.isGrounded) { leavingWater = false; } else { yMovement = 0; } } else { if (controller.isGrounded && !jumping) { gravityVelocity += Physics.gravity.y * Time.deltaTime; yMovement = gravityVelocity * Time.deltaTime; fallTime = 0; if (lastFrameJumping) { audio.PlayOneShot(landingSound); lastFrameJumping = false; } if (Input.GetButton("Jump")) { jumpTracking = 0; jumping = true; jumpingMovementDirection = new Vector3(xMovement, 0, zMovement); currJumpCap = transform.localPosition.y + jumpHeight + Physics.gravity.y * Time.deltaTime; audio.PlayOneShot(jumpSound); } else if (Input.GetButton("Sprint")) { sprinting = true; xMovement *= runMultiplier; zMovement *= runMultiplier; } } else if (!controller.isGrounded) { if (!jumping) { gravityVelocity = (Physics.gravity.y * Time.deltaTime * fallTime); yMovement = gravityVelocity; fallTime += Time.deltaTime * 3.0f; lastFrameJumping = true; } else { gravityVelocity = (currJumpCap - transform.localPosition.y) / jumpingGravityEffectModifier; float jumpShift = (jumpSpeed + gravityVelocity) * Time.deltaTime; jumpTracking += jumpShift; yMovement = jumpShift; lastFrameJumping = true; if (jumpTracking >= jumpHeight) { jumping = false; fallTime = 0; } } } } // adjust rotationMovement hRotation += Input.GetAxisRaw("RotateCameraHorizontal") * Time.deltaTime * hCameraSpeed; vRotation += Input.GetAxisRaw("RotateCameraVertical") * Time.deltaTime * vCameraSpeed; if (vRotation > posCameraBounds) { vRotation = posCameraBounds; } else if (vRotation < negCameraBounds) { vRotation = negCameraBounds; } Vector2 groundMotion = new Vector2(xMovement, zMovement); animator.SetBool("OnGround", controller.isGrounded); if (groundMotion.magnitude > 0) { if (sprinting) { animator.SetFloat("Forward", 1.0f); } else { animator.SetFloat("Forward", .7f); } } else { animator.SetFloat("Forward", 0); } if (previousHRotation > hRotation) { animator.SetFloat("Turn", -100); } else if (previousHRotation < hRotation) { animator.SetFloat("Turn", 100); } else { animator.SetFloat("Turn", 0); } if (controller.isGrounded && groundMotion.magnitude > 0) { if (!dustCloud.isPlaying) { dustCloud.Play(); } } else { dustCloud.Stop(); } if (Mathf.Abs(xMovement) > 0 || Mathf.Abs(zMovement) > 0) { System.Random r = new System.Random(); int audioToPlayIndex = r.Next(footsteps.Length); if (!walkingSoundCooldown && controller.isGrounded) { audio.PlayOneShot(footsteps[audioToPlayIndex]); StartCoroutine(ResetWalkSound(sprinting ? .25f : .4f)); } } // change rotation based on current camera angle transform.localEulerAngles = new Vector3(0, hRotation, 0); Quaternion cameraRotation = Quaternion.Euler(transform.localEulerAngles); followingCamera.transform.position = new Vector3(followingCamera.transform.position.x, transform.position.y + vRotation, followingCamera.transform.position.z); // apply movement Vector3 moveVector = new Vector3(xMovement, yMovement, zMovement); controller.Move(cameraRotation * moveVector); previousHRotation = hRotation; }
public void subscribeToDeath(EchoManager manager) { listener = manager; }
private void UpdateName() { EchoManager.Print($"Changing grid name from: '{Me.CubeGrid.CustomName}' to: '{_savedName}'"); Me.CubeGrid.CustomName = _savedName; }