public override void OnInspectorGUI()
 {
     GUILayout.Label("This is the stored data asset of your Easy Voice plugin");
     if (EasyVoiceEditorWindow.window != null)
     {
         if (GUILayout.Button("Switch to Easy Voice window"))
         {
             EditorWindow.FocusWindowIfItsOpen <EasyVoiceEditorWindow>();
         }
     }
     else
     {
         if (GUILayout.Button("Open Easy Voice window"))
         {
             EasyVoiceEditorWindow.Open();
         }
     }
 }
 public static void Open()
 {
     // Get existing open window or if none, make a new one
     window = GetWindow<EasyVoiceEditorWindow>("Easy Voice", typeof(SceneView));
 }