void Load() { try { PlayerData data = EasySerializer.DeserializeObjectFromFile(Application.persistentDataPath + "/data.dat") as PlayerData; if (data != null) { levelArray = data.levelArray; LevelsDone(); OpenNext(); } else { levelArray = new LevelState[20]; for (int i = 0; i < levelArray.Length; i++) { levelArray[i] = LevelState.NOT_OPEN; } Save(); LevelsDone(); OpenNext(); } } catch (Exception e) { Debug.Log("ERROR in Load: " + e); } }
//called by the editor script public void ResetForm() { branch = BinaryTree.GenerateBranch(length); //Debug.Log("Branches : " + BinaryTree.branchesCount); if (sim == null) { sim = new Simulation(); } sim.clear(); leafCount = 0; Particle2D start = sim.makeParticle(branch.Position); start.makeFixed(); CopyBranchTopology(start, branch, ref sim); sim.getParticle(1).makeFixed(); sim.RecalculateConvergenceGroupID(); sim.ShuffleSprings(); sim.ShuffleAngles(); //if (Application.isEditor) OnDrawGizmosUpdate(); Debug.Log("Serialize branch to bytes"); serializedBranch = EasySerializer.SerializeObjectToBytes(branch); if (OnResetForm != null) { OnResetForm(); //invokde the event } else { //Debug.Log("No one register OnResetForm"); } }
public static object DeserializeObjectFromFile(string filePath) { if (!File.Exists(filePath)) { return(null); } EasySerializer.SetEnvironmentVariables(); Stream stream = null; try { stream = File.Open(filePath, FileMode.Open); } catch { return(null); } BinaryFormatter formatter = new BinaryFormatter(); formatter.Binder = new VersionDeserializationBinder(); object o = formatter.Deserialize(stream); stream.Close(); return(o); }
public void SaveNew() { PlayerHighscores highscores = new PlayerHighscores(); print("SavingNew"); EasySerializer.SerializeObjectToFile(highscores, SAVE_PATH); }
void Save() { { try { PlayerData oldData = EasySerializer.DeserializeObjectFromFile(Application.persistentDataPath + "/data.dat") as PlayerData; if (oldData != null) { oldData.levelArray = levelArray; EasySerializer.SerializeObjectToFile(oldData, Application.persistentDataPath + "/data.dat"); print("GOT DATA, saving old"); } else { PlayerData data = new PlayerData(); data.levelArray = levelArray; EasySerializer.SerializeObjectToFile(data, Application.persistentDataPath + "/data.dat"); } } catch (Exception e) { Debug.Log("ERROR in Save: " + e); } } }
void Awake() { //Debug.Log("Re construct branch from serialized bytes"); if (serializedBranch != null) { branch = EasySerializer.DeserializeObjectFromBytes(serializedBranch) as BinaryTree; } }
public static object DeserializeObjectFromBytes(byte[] data) { EasySerializer.SetEnvironmentVariables(); MemoryStream stream = new MemoryStream(data); BinaryFormatter formatter = new BinaryFormatter(); formatter.Binder = new VersionDeserializationBinder(); return(formatter.Deserialize(stream)); }
public void ResetScoreAt(int level) { level--; var lostHighscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as LostHighscores; if (lostHighscores == null) { return; } lostHighscores.highscores [level] = long.MaxValue; EasySerializer.SerializeObjectToFile(lostHighscores, SAVE_PATH); }
// Use this for initialization void Awake() { SAVE_PATH = Application.persistentDataPath + "/data_highscore.dat"; PlayerHighscores highscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as PlayerHighscores; if (highscores != null) { } else { SaveNew(); } }
public NotUploadedHighscores() { SAVE_PATH = Application.persistentDataPath + "/data_losthighscore.dat"; LostHighscores lostHighscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as LostHighscores; if (lostHighscores != null) { } else { SaveNew(); } }
public static byte[] SerializeObjectToBytes(object serializableObject) { EasySerializer.SetEnvironmentVariables(); MemoryStream stream = new MemoryStream(); BinaryFormatter formatter = new BinaryFormatter(); formatter.Binder = new VersionDeserializationBinder(); formatter.Serialize(stream, serializableObject); return(stream.GetBuffer()); }
public static void SerializeObjectToFile(object serializableObject, string filePath) { EasySerializer.SetEnvironmentVariables(); Stream stream = File.Open(filePath, FileMode.Create); BinaryFormatter formatter = new BinaryFormatter(); formatter.Binder = new VersionDeserializationBinder(); formatter.Serialize(stream, serializableObject); stream.Close(); }
public void ResetLostHighscore() { var lostHighscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as LostHighscores; if (lostHighscores == null) { return; } for (int i = 0; i < lostHighscores.highscores.Length; i++) { lostHighscores.highscores [i] = long.MaxValue; } EasySerializer.SerializeObjectToFile(lostHighscores, SAVE_PATH); }
public float LoadHighscoreAtLevel(int level) { level--; PlayerHighscores highscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as PlayerHighscores; if (highscores != null) { return(highscores.highscores [level]); } else { SaveNew(); } return(float.MaxValue); }
public void SaveHighScoreAtLevel(int level, float time) { level--; PlayerHighscores highscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as PlayerHighscores; if (highscores != null) { if (highscores.highscores [level] > time) { highscores.highscores [level] = time; EasySerializer.SerializeObjectToFile(highscores, SAVE_PATH); } } else { SaveNew(); } }
public static void SerializeObjectToFile(object serializableObject, string filePath) { EasySerializer.SetEnvironmentVariables(); Stream stream = null; try { stream = File.Open(filePath, FileMode.Create); } catch (FileNotFoundException e) { e.ToString(); return; } BinaryFormatter formatter = new BinaryFormatter(); formatter.Binder = new VersionDeserializationBinder(); formatter.Serialize(stream, serializableObject); stream.Close(); }
public void SaveHighScoreAtLevel(int level, long time) { level--; var lostHighscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as LostHighscores; if (lostHighscores != null) { if (lostHighscores.highscores [level] > time) { lostHighscores.highscores [level] = time; EasySerializer.SerializeObjectToFile(lostHighscores, SAVE_PATH); } else { } } else { SaveNew(); } }
public void SaveNew() { LostHighscores lostHighscores = new LostHighscores(); EasySerializer.SerializeObjectToFile(lostHighscores, SAVE_PATH); }
public long[] GetLostHighscores() { LostHighscores lostHighscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as LostHighscores; return(lostHighscores.highscores); }
public float[] LoadHighscores() { PlayerHighscores highscores = EasySerializer.DeserializeObjectFromFile(SAVE_PATH) as PlayerHighscores; return(highscores.highscores); }