private void CheckIfRigidbodyCountChanged()
 {
     Rigidbody[] currentRigidbodies = EasyMotionUtility.FindActiveRigidbodies();
     if (availableRigidBodies.Length != currentRigidbodies.Length)
     {
         ReOpenWindow();
     }
 }
 private void OnEnable()
 {
     skin = (GUISkin)Resources.Load(EasyMotionConstants.pluginSkin);
     availableRigidBodies = EasyMotionUtility.FindActiveRigidbodies();
     PopulatePreviewDictionary();
     currentScene = SceneManager.GetActiveScene().name;
     EditorApplication.hierarchyChanged += HierarchyWindowChanged;
     easyMotions = EasyMotionUtility.FindActiveEnabledEasyMotions();
 }