public void Accelerator(float boost) { if (_rigidbody.velocity.magnitude > _fastest) { return; } _rigidbody.AddForce(new Vector3((_addForce + _acceleration) * boost, 0f, 0f)); if (!_isRunning) { _easyAnimation.CrossFade(1, 0, 1); } _isRunning = true; }
public void StartRun() { _isUpdate = true; _updateFrame = 0; _easyAnimation.CrossFade(1, 0, 0.5f); }