public void Initialize(Color _fromPoint, Color _toPoint, float _travelTime, bool _begin, Easing.oscillation_type _oscType) { fromPoint = _fromPoint; toPoint = _toPoint; travelTime = _travelTime; beginImmediately = _begin; oscillationType = _oscType; }
public void Initialize(bool fadein, float _travelTime, Easing.oscillation_type _oscType) { if (fadein) { fadeType = fadetype.Fade_In; } else { fadeType = fadetype.Fade_Out; } travelTime = _travelTime; beginImmediately = true; oscillationType = _oscType; Begin(); }