public static void RunCoroutine(IEnumerator coroutine)
        {
            GameObject      gObject = GameObject.Find("CoroutineRunner");
            CoroutineRunner runner;

            if (gObject is null)
            {
                gObject      = Easily.Instantiate(new GameObject(), new Vector3());
                gObject.name = "CoroutineRunner";
                runner       = gObject.AddComponent <CoroutineRunner>();
            }
            else
            {
                runner = gObject.GetComponent <CoroutineRunner>();
                if (runner is null)
                {
                    runner = gObject.AddComponent <CoroutineRunner>();
                }
            }

            runner.StartCoroutine(coroutine);
        }