public void BeginDecision(EaseMoveTo MovementComponent) { MovementComponent.SmoothTransport(new Trans(transform)); CurrentMovement = MovementComponent; if (OnBeginDecision != null) { OnBeginDecision.Invoke(); } }
private void Initialize() { _playerObject = MyManager.Instance.playerGameObject.GetComponent <EaseMoveTo>(); if (!_playerObject) { Debug.LogError("No player object with EaseMovment found"); } bNeedsInitialize = false; }
public void Initialize() { _playerObject = MyManager.Instance.playerGameObject.GetComponent <EaseMoveTo>(); if (!_playerObject) { Debug.LogError("No player object with EaseMovment found"); } if (AutoHideCanvas && ZoomCanvas) { ZoomCanvas.SetActive(false); } bPendingInitialization = false; }