/// <summary> /// 构造函数 /// </summary> ///<param "textureName">纹理名称</param> ///<param "textureName">角度大小</param> public Sun(string textureName, ref EarthView.World.Spatial.Math.Degree sunTextureAngularSize) : base(CreatedWhenConstruct.CWC_NotToCreate) { NameValuePairList list = new NameValuePairList(); BasePtr valuetextureName = new BasePtr(textureName); list.Add("textureName", valuetextureName.PtrVal); BasePtr valuesunTextureAngularSize = new BasePtr(sunTextureAngularSize); list.Add("sunTextureAngularSize", valuesunTextureAngularSize.PtrVal); Create("CSun", list); RegisterCallBack(); this.needDispose = true; GlobalTraceInfoMap.Put(this); }
/// <summary> /// 构造函数 /// </summary> ///<param "moonTextureName">材质名称</param> ///<param "angularSize">角度</param> ///<returns></returns> public Moon(string moonTextureName, EarthView.World.Spatial.Math.Degree angularSize) : base(CreatedWhenConstruct.CWC_NotToCreate) { NameValuePairList list = new NameValuePairList(); BasePtr valuemoonTextureName = new BasePtr(moonTextureName); list.Add("moonTextureName", valuemoonTextureName.PtrVal); BasePtr valueangularSize = new BasePtr(angularSize); list.Add("angularSize", valueangularSize.PtrVal); Create("CMoon", list); RegisterCallBack(); this.needDispose = true; GlobalTraceInfoMap.Put(this); }
/// <summary> /// 获取相控阵雷达垂直方向威力间隔 /// </summary> /// <returns>相控阵雷达垂直方向威力间隔(角度值)</returns> public EarthView.World.Spatial.Math.Degree GetVerticalAngleDelta() { IntPtr __ptr = EarthView_IndustryEngine_MilitaryEngine_RadarLibrary_CPARadarCharacter_getVerticalAngleDelta_CDegree(this.NativeObject); if (__ptr == IntPtr.Zero) { return(null); } EarthView.World.Spatial.Math.Degree csObj = new EarthView.World.Spatial.Math.Degree(CreatedWhenConstruct.CWC_NotToCreate); csObj.BindNativeObject(__ptr, "CDegree"); IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName()); if (csObjClassFactory != null) { csObj.Delegate = true; csObj = csObjClassFactory.Create() as EarthView.World.Spatial.Math.Degree; csObj.BindNativeObject(__ptr, "CDegree"); } return(csObj); }
/// <summary> /// 获取月亮大小,以视域角度为单位 /// </summary> ///<returns>视域角度</returns> public EarthView.World.Spatial.Math.Degree GetMoonTextureAngularSize() { IntPtr __ptr = EarthView_World_Spatial_Effect3D_CMoon_getMoonTextureAngularSize_CDegree(this.NativeObject); if (__ptr == IntPtr.Zero) { return(null); } EarthView.World.Spatial.Math.Degree csObj = new EarthView.World.Spatial.Math.Degree(CreatedWhenConstruct.CWC_NotToCreate); csObj.BindNativeObject(__ptr, "CDegree"); IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName()); if (csObjClassFactory != null) { csObj.Delegate = true; csObj = csObjClassFactory.Create() as EarthView.World.Spatial.Math.Degree; csObj.BindNativeObject(__ptr, "CDegree"); } return(csObj); }
/// <summary> /// 创建相控阵雷达垂直威力面 /// </summary> /// <param name="verticalSpan">垂直方向跨度</param> /// <param name="verticalNum">垂直方向威力数据分布</param> /// <param name="overaweDistance">雷达威力范围</param> /// <returns>相控阵雷达垂直威力面</returns> public static EarthView.IndustryEngine.MilitaryEngine.RadarLibrary.RadarSection CreateRadarSection(EarthView.World.Spatial.Math.Degree verticalAngleSpan, int verticalNum, double overaweDistance) { IntPtr __ptr = EarthView_IndustryEngine_MilitaryEngine_RadarLibrary_CPARadarCharacter_createRadarSection_CRadarSection_CDegree_ev_int32_ev_real64(object.Equals(verticalAngleSpan, null) ? IntPtr.Zero : verticalAngleSpan.NativeObject, ref verticalNum, ref overaweDistance); if (__ptr == IntPtr.Zero) { return(null); } EarthView.IndustryEngine.MilitaryEngine.RadarLibrary.RadarSection csObj = new EarthView.IndustryEngine.MilitaryEngine.RadarLibrary.RadarSection(CreatedWhenConstruct.CWC_NotToCreate); csObj.BindNativeObject(__ptr, "CRadarSection"); IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName()); if (csObjClassFactory != null) { csObj.Delegate = true; csObj = csObjClassFactory.Create() as EarthView.IndustryEngine.MilitaryEngine.RadarLibrary.RadarSection; csObj.BindNativeObject(__ptr, "CRadarSection"); } return(csObj); }
/// <summary> /// 设置相控阵雷达垂直方向威力间隔,只有设置了垂直威力范围后才有效 /// </summary> /// <param name="value">相控阵雷达垂直方向威力间隔(角度值)</param> public void SetVerticalAngleDelta(EarthView.World.Spatial.Math.Degree value) { EarthView_IndustryEngine_MilitaryEngine_RadarLibrary_CPARadarCharacter_setVerticalAngleDelta_void_CDegree(this.NativeObject, object.Equals(value, null) ? IntPtr.Zero : value.NativeObject); }
/// <summary> /// 设置扫描体跨度 /// </summary> /// <param name="degree">扫描体跨度(角度值)</param> public void SetScannerHorizontalAngleSpan(EarthView.World.Spatial.Math.Degree degree) { EarthView_IndustryEngine_MilitaryEngine_RadarLibrary_CMSRadarCharacter_setScannerHorizontalAngleSpan_void_CDegree(this.NativeObject, object.Equals(degree, null) ? IntPtr.Zero : degree.NativeObject); }
/// <summary> /// 创建可渲染的旋转体边框 /// </summary> /// <param name="volume">几何旋转体</param> /// <param name="interval">旋转间隔</param> /// <param name="color">颜色</param> /// <param name="sideClosed">是否封闭</param> /// <returns>可渲染实体</returns> public static EarthView.World.Geometry3D.SimpleRenderableEx CreateVolumeFrame(EarthView.World.Spatial.Geometry.RevolvingVolume volume, EarthView.World.Spatial.Math.Degree interval, EarthView.World.Spatial.Display.Icolor color, bool sideClosed) { IntPtr __ptr = EarthView_World_Geometry3D_CGeometry3DFactory_createVolumeFrame_CSimpleRenderableEx_CRevolvingVolume_CDegree_IColor_ev_bool(object.Equals(volume, null) ? IntPtr.Zero : volume.NativeObject, object.Equals(interval, null) ? IntPtr.Zero : interval.NativeObject, object.Equals(color, null) ? IntPtr.Zero : color.NativeObject, Convert.ToByte(sideClosed)); if (__ptr == IntPtr.Zero) { return(null); } EarthView.World.Geometry3D.SimpleRenderableEx csObj = new EarthView.World.Geometry3D.SimpleRenderableEx(CreatedWhenConstruct.CWC_NotToCreate); csObj.BindNativeObject(__ptr, "CSimpleRenderableEx"); IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName()); if (csObjClassFactory != null) { csObj.Delegate = true; csObj = csObjClassFactory.Create() as EarthView.World.Geometry3D.SimpleRenderableEx; csObj.BindNativeObject(__ptr, "CSimpleRenderableEx"); } return(csObj); }
/// <summary> /// 添加单点 /// </summary> /// <param name="ptName">单点名称</param> /// <param name="worldPos">单点世界坐标</param> /// <param name="heading">偏北角(以局部坐标系下Z轴代表地球表面正北方向</param> /// <param name="iconPath">图标文件路径</param> /// <param name="size">单点像素大小</param> /// <param name="faceToCamera">是否始终朝向相机显示</param> /// <param name="showAsPixel">是否以像素模式显示,显示大小不跟随镜头发生变化</param> public void AddPoint3d(string ptName, EarthView.World.Spatial.Math.Vector3 worldPos, EarthView.World.Spatial.Math.Degree heading, string iconPath, float size, bool faceToCamera, bool showAsPixel) { EarthView_IndustryEngine_IndustryGraphic_CMultiTexturePoint3d_addPoint3d_void_EVString_CVector3_CDegree_EVString_float_bool_bool(this.NativeObject, ptName, object.Equals(worldPos, null) ? IntPtr.Zero : worldPos.NativeObject, object.Equals(heading, null) ? IntPtr.Zero : heading.NativeObject, iconPath, ref size, ref faceToCamera, ref showAsPixel); }
/// <summary> /// 根据名称设置状态 /// </summary> /// <param name="ptName">单点名称</param> /// <param name="worldPos">单点世界坐标</param> /// <param name="heading">单点偏北角</param> public void SetStatus(string ptName, EarthView.World.Spatial.Math.Vector3 worldPos, EarthView.World.Spatial.Math.Degree heading) { EarthView_IndustryEngine_IndustryGraphic_CMultiTexturePoint3d_setStatus_void_EVString_CVector3_CDegree(this.NativeObject, ptName, object.Equals(worldPos, null) ? IntPtr.Zero : worldPos.NativeObject, object.Equals(heading, null) ? IntPtr.Zero : heading.NativeObject); }