// returns a tiles within range of landing tiles private void GetTilesAffectByEarthSpecialAttack(Hex a_targetTile) { foreach (Hex tile in tilesAffectByAction) { tile.MouseExit(); } tilesAffectByAction.Clear(); foreach (Unit unit in enemiesAffectByAction) { unit.PreviewDamage(0); } enemiesAffectByAction.Clear(); tilesAffectByAction.Add(a_targetTile); List <Hex> tilesInRange = grid.GetTilesWithinDistance(a_targetTile, earthUnit.SpecialDamageArea, false); for (int i = 0; i < tilesInRange.Count; i++) { tilesAffectByAction.Add(tilesInRange[i]); } foreach (Hex tile in tilesAffectByAction) { if (tile.CurrentUnit != null && tile.CurrentUnit.CompareTag("Enemy")) { enemiesAffectByAction.Add(tile.CurrentUnit); } tile.MouseEnter(currentRuleset.HighlightColour); } foreach (Unit unit in enemiesAffectByAction) { int damageIndex = HexUtility.Distance(a_targetTile, unit.CurrentTile) - 1; unit.PreviewDamage(earthUnit.GetSpecialDamage(damageIndex)); } }
private void ChangeText() { if (earthUnit.IsSelected) { if (buttonType == ActionType.movement) { title.text = earthUnit.GetAction(0).name; flavourText.text = earthUnit.GetAction(0).flavourText; range.text = "RNG: " + earthUnit.MoveRange.ToString(); damage.text = ""; } else if (buttonType == ActionType.attack) { title.text = earthUnit.GetAction(1).name; flavourText.text = earthUnit.GetAction(1).flavourText; range.text = "RNG: " + earthUnit.AttackRange.ToString(); damage.text = "DMG " + earthUnit.BasicAttackDamage.ToString(); } else if (buttonType == ActionType.specialAttack) { title.text = earthUnit.GetAction(2).name; flavourText.text = earthUnit.GetAction(2).flavourText; range.text = "RNG: " + earthUnit.AttackRange.ToString(); damage.text = "DMG: " + earthUnit.MinSpecialDamage.ToString() + " - " + earthUnit.GetSpecialDamage(0).ToString(); } } else { if (buttonType == ActionType.movement) { title.text = lightningUnit.GetAction(0).name; flavourText.text = lightningUnit.GetAction(0).flavourText; range.text = "RNG: " + lightningUnit.MoveRange.ToString(); damage.text = ""; } else if (buttonType == ActionType.attack) { title.text = lightningUnit.GetAction(1).name; flavourText.text = lightningUnit.GetAction(1).flavourText; range.text = "RNG: " + lightningUnit.AttackRange.ToString(); damage.text = "DMG: " + lightningUnit.MinBasicDamage.ToString(); } else if (buttonType == ActionType.specialAttack) { title.text = lightningUnit.GetAction(2).name; flavourText.text = lightningUnit.GetAction(2).flavourText; range.text = "RNG: " + lightningUnit.AttackRange.ToString(); damage.text = "DMG: " + lightningUnit.SpecialAttackDamage.ToString(); } } }