public IActionResult GenerateEarTag() { EarTag ear = _repo.EarTag.GetModel().LastOrDefault(); if (ear != null) { if (ear.earTagNo != 0) { ViewBag.LastNum = (ear.earTagNo / 10).ToString(); } } return(View()); }
public IActionResult CheckEarTag(string earTag) { EarTag ear = _repo.EarTag.GetByTag(earTag); if (ear != null) { return(Json("NOTNULL")); } else { return(Json("NULL")); } }
public IActionResult GetLastEarTag() { EarTag ear = _repo.EarTag.GetModel().LastOrDefault(); string earTag = ""; if (ear == null) { return(NotFound()); } else { //earTag = ear == null ? "0" : (ear.earTagNo / 10).ToString(); earTag = ear.earTagNo.ToString(); return(NotFound(earTag)); // return Ok(earTag); } }
public IActionResult GenerateEarTag(int start, int End) { if (start > End) { ModelState.AddModelError(string.Empty, "Start Number must be Less than End Number."); return(View()); } List <EarTag> listEar = new List <EarTag>(); long startNum = start; long endNum = End; List <EarTag> EarTags = new List <EarTag>(); string startStr = start.ToString().PadLeft(12, '0'); string endStr = End.ToString().PadLeft(12, '0'); //Loop from start Num to End Num for (int i = start; i <= End; i++) { //Reverse the Num int Num = i; //string Reverse = "0"; string numString = i.ToString(); char[] charArray = numString.ToCharArray(); Array.Reverse(charArray); string revString = new string(charArray); // If you need the numeric value too: int revNumber = Convert.ToInt32(revString); int sum = 0; int j = 1; int checkBit = 0; //Calculation of checkout foreach (char item in revString) { sum = sum + Convert.ToInt32(item.ToString()) * j; j++; } checkBit = sum % 9; //Append Checkbit string newNum = Num.ToString().Insert(Num.ToString().Length, checkBit.ToString()); // Num.ToString().PadLeft(12, '0'); //Add Items to List EarTag ear = new EarTag(); ear.earTagNo = Convert.ToInt32(newNum); ear.earTagNoStr = ear.earTagNo.ToString(); listEar.Add(ear); //_repo.EarTag.Insert(ear); // //Reverse the Num // int Num = i; // int Reverse = 0; // int k = i; // while (k > 0) // { // int remainder = k % 10; // Reverse = (Reverse * 10) + remainder; // k = k / 10; // } // int sum = 0; // int j = 1; // int checkBit = 0; // //Calculation of checkout // foreach (char item in Reverse.ToString()) // { // sum = sum + Convert.ToInt32(item.ToString()) * j; // j++; // } // checkBit = sum % 7; // //Append Checkbit // string newNum = Num.ToString().Insert(Num.ToString().Length,checkBit.ToString()); //// Num.ToString().PadLeft(12, '0'); // //Add Items to List // EarTag ear = new EarTag(); // ear.earTagNo = Convert.ToInt32(newNum); // ear.earTagNoStr = ear.earTagNo.ToString(); // listEar.Add(ear); // //_repo.EarTag.Insert(ear); } string EarTagsExists = ""; for (int i = 0; i < listEar.Count; i++) { EarTag ear = _repo.EarTag.GetByTag(listEar[i].earTagNoStr); if (ear == null) { _repo.EarTag.Insert(listEar[i]); } else { EarTagsExists = listEar[i].earTagNoStr + ","; } } if (EarTagsExists != "") { ModelState.AddModelError(string.Empty, EarTagsExists + " already exists. Remaining exists."); } return(RedirectToAction("Index")); }
public IActionResult GenerateEarTag([FromBody] EarTagForCreation earTag) { if (earTag.start > earTag.end) { return(BadRequest("Start Number must be Less than End Number.")); } List <EarTag> listEar = new List <EarTag>(); long startNum = earTag.start; long endNum = earTag.end; List <EarTag> EarTags = new List <EarTag>(); string startStr = earTag.start.ToString().PadLeft(12, '0'); string endStr = earTag.end.ToString().PadLeft(12, '0'); //Loop from start Num to End Num for (int i = earTag.start; i <= earTag.end; i++) { //Reverse the Num int Num = i; //string Reverse = "0"; string numString = i.ToString(); char[] charArray = numString.ToCharArray(); Array.Reverse(charArray); string revString = new string(charArray); // If you need the numeric value too: int revNumber = Convert.ToInt32(revString); int sum = 0; int j = 1; int checkBit = 0; //Calculation of checkout foreach (char item in revString) { sum = sum + Convert.ToInt32(item.ToString()) * j; j++; } checkBit = sum % 9; //Append Checkbit string newNum = Num.ToString().Insert(Num.ToString().Length, checkBit.ToString()); //Add Items to List EarTag ear = new EarTag(); ear.earTagNo = Convert.ToInt32(newNum); ear.earTagNoStr = ear.earTagNo.ToString(); listEar.Add(ear); } string EarTagsExists = ""; for (int i = 0; i < listEar.Count; i++) { EarTag ear = _repo.EarTag.GetByTag(listEar[i].earTagNoStr); if (ear == null) { _repo.EarTag.Insert(listEar[i]); } else { EarTagsExists = listEar[i].earTagNoStr + ","; } } string errorMessage = ""; if (EarTagsExists != "") { errorMessage = EarTagsExists + " already exists."; } // ModelState.AddModelError(string.Empty, EarTagsExists + " already exists. Remaining exists."); return(Ok("Ear Tag Generated Successfully. " + errorMessage)); }