示例#1
0
    /// <summary>
    /// 删除触发器
    /// </summary>
    /// <param name="timing"></param>
    /// <param name="ownerId">默认所有的删除</param>
    public void RemoveTrigger(E_SkillTiming timing, E_SkillTrigger trigger, int ownerId = -1)
    {
        SkillInstance ins;
        int           cnt = mSkillIns.Count;

        for (int i = 0; i < cnt; i++)
        {
            ins = mSkillIns[i];

            if (ownerId != -1)
            {
                ins.RemoveTrigger(timing, trigger, ownerId);
            }
            else if (ownerId == ins.OwnerId)
            {
                ins.RemoveTrigger(timing, trigger, ownerId);
            }
        }
    }
示例#2
0
    /// <summary>
    /// 删除触发器
    /// </summary>
    /// <param name="timing">时机</param>
    /// <param name="trigger">触发器</param>
    /// <param name="ownerId">技能拥有者</param>
    public void RemoveTrigger(E_SkillTiming timing, E_SkillTrigger trigger, int ownerId = 0)
    {
        List <ISkillTrigger> list;
        ISkillTrigger        itm;

        if (mTriggeres.TryGetValue(timing, out list))
        {
            int cnt = list.Count;

            for (int i = 0; i < cnt; i++)
            {
                itm = list[i];

                if (itm.GetOwnerID() == ownerId && itm.GetTrigger() == trigger)
                {
                    itm.Exit(this);
                }
                else if (ownerId > 0)
                {
                    itm.Exit(this);
                }
            }
        }
    }
示例#3
0
 virtual public void SetTrigger(E_SkillTrigger trigger)
 {
 }