public Room(E_RoomsName Name, List<Item> Items) { this.Name = Name; this.Items = Items; // ogni stanza contnene anche le clues che verranno mostate nelle finestre degli item // più una Clue che sarà risolutiva per un'altra stanza }
/// <summary> /// Generate a populated <see cref="Room"/> /// </summary> /// <param name="Name">The name of the room to be generated</param> /// <param name="CorrectItem">The correct <see cref="Item"/> to be conteined in the room</param> /// <returns></returns> private Room GenerateRoom(E_RoomsName Name, Item CorrectItem) { Room wvRoom = null; List<Item> wvItems = new List<Item>(); wvItems.Add(CorrectItem); for (int i = (int)E_ItemType.A + 1; i<= (int)E_ItemType.F; i++) { AbstractItem wvAbstractItem = new AbstractItem((E_ItemType)i, CorrectItem.ItemKind); wvAbstractItem = InvertByItemType(CorrectItem, (E_ItemType)i); wvItems.Add(attDataBase.GetItemFromAbstractItem(wvAbstractItem)); } wvRoom = new Room(Name, wvItems); return wvRoom; }
private Room GetRoom(E_RoomsName RoomName) { foreach (Room r in attRooms) if (r.Name == RoomName) return r; return null; }
public Item GetItem(E_RoomsName RoomName, string ItemBarCode) { return GetRoom(RoomName).GetItem(ItemBarCode); }
public Item GetItem(E_RoomsName RoomName, int ItemCode) { return GetRoom(RoomName).GetItem(ItemCode); }
public Room(E_RoomsName Name) { this.Name = Name; this.Items = new List<Item>(); this.LastClueAlreadyShown = false; }