示例#1
0
 public void SetFireRateLevel(E_MPWeapons inWeaponClassID, uint inValue)
 {
     PlayerSkils[(int)inWeaponClassID].FireRate = inValue;
 }
示例#2
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 public void SetAmmoClipLevel(E_MPWeapons inWeaponClassID, uint inValue)
 {
     PlayerSkils[(int)inWeaponClassID].AmmoClip = inValue;
 }
示例#3
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 public void SetDamageLevel(E_MPWeapons inWeaponClassID, uint inValue)
 {
     PlayerSkils[(int)inWeaponClassID].Damage = inValue;
 }
示例#4
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 public void SetPrecisionLevel(E_MPWeapons inWeaponClassID, uint inValue)
 {
     PlayerSkils[(int)inWeaponClassID].Precision = inValue;
 }
示例#5
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 public WeaponLevel GetWeaponLevel(E_MPWeapons inWeaponClassID)
 {
     return(PlayerSkils[(int)inWeaponClassID]);
 }