public void SetFireRateLevel(E_MPWeapons inWeaponClassID, uint inValue) { PlayerSkils[(int)inWeaponClassID].FireRate = inValue; }
public void SetAmmoClipLevel(E_MPWeapons inWeaponClassID, uint inValue) { PlayerSkils[(int)inWeaponClassID].AmmoClip = inValue; }
public void SetDamageLevel(E_MPWeapons inWeaponClassID, uint inValue) { PlayerSkils[(int)inWeaponClassID].Damage = inValue; }
public void SetPrecisionLevel(E_MPWeapons inWeaponClassID, uint inValue) { PlayerSkils[(int)inWeaponClassID].Precision = inValue; }
public WeaponLevel GetWeaponLevel(E_MPWeapons inWeaponClassID) { return(PlayerSkils[(int)inWeaponClassID]); }