IEnumerator Cor_State_Move() { if (m_eState == E_HEROSTATE.E_MOVE) { yield break; } if (m_eState == E_HEROSTATE.E_JUMP) { yield break; } if (m_eState == E_HEROSTATE.E_STURN) { yield break; } m_eState = E_HEROSTATE.E_MOVE; m_pAni.namePrefix = "run_"; m_pAni.mIndex = 0; m_pAni.loop = true; do { yield return(null); } while (m_eState == E_HEROSTATE.E_MOVE); yield return(null); }
IEnumerator Cor_State_None() { if (m_eState == E_HEROSTATE.E_NONE) { yield break; } if (m_eState == E_HEROSTATE.E_JUMP) { yield break; } //if (m_eState == E_HEROSTATE.E_STURN) yield break; m_eState = E_HEROSTATE.E_NONE; m_pAni.namePrefix = "normal_"; m_pAni.mIndex = 0; m_pAni.loop = true; m_bMove = false; do { // TouchMoveUpdate(); yield return(null); } while (m_eState == E_HEROSTATE.E_NONE); yield return(null); }
IEnumerator Cor_State_Sturn() { m_bPerfectHit = true; m_pAni.namePrefix = "stun2_"; m_pAni.mIndex = 0; m_pAni.loop = false; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; m_eState = E_HEROSTATE.E_STURN; m_stJump.m_eState = E_JUMPSTATE.E_JUMP_NONE; float fTime = 0.0f; do { if (JHGameData_Mng.I._TutorialState == false && base.Update() == false) { yield return(null); continue; } m_stJump.m_fDt += Time.deltaTime; fTime += Time.deltaTime; if (fTime > 1.0f) { ChangeState(E_HEROSTATE.E_NONE); JHUserData_Mng.I.m_pUserData.SetData("_Hidden_HitBallCombo", 0); break; } if (m_stPos.y <= m_fGroundY) { m_stPos.y = m_fGroundY; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; } else { float move = (m_stJump.m_fGravity * ((m_stJump.m_fDt - m_stJump.m_fJumpDt))); move *= 100.0f; m_stPos.y -= move * Time.deltaTime; } yield return(null); } while (m_eState == E_HEROSTATE.E_STURN); yield return(null); }
override public bool Create() { if (base.Create() == false) { return(false); } m_eState = E_HEROSTATE.E_MAX; m_eDirect = E_CSDIRECT.E_LEFT; m_stPos = new Vector3(0.0f, m_fGroundY, 0.0f); m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; m_stJump.m_eState = E_JUMPSTATE.E_JUMP_NONE; m_stJump.m_fGravity = 90.8f; m_bMove = false; m_fSpeed = JHGameData_Mng.I.m_pData_Stat._Basic_Speed; m_stJump.m_fPower = JHGameData_Mng.I.m_pData_Stat._Basic_JumpPower; m_fSpeed += JHGameData_Mng.I.m_pData_Stat._Stat_Speed * JHGameData_Mng.I.m_pData_Stat._Factor_Speed; m_stJump.m_fPower += JHGameData_Mng.I.m_pData_Stat._Stat_JumpPower * JHGameData_Mng.I.m_pData_Stat._Factor_JumpPower; m_fMaxHp = JHGameData_Mng.I.m_pData_Stat._Basic_Hp; m_fMaxHp += JHGameData_Mng.I.m_pData_Stat._Stat_Hp * JHGameData_Mng.I.m_pData_Stat._Factor_Hp; m_fCurrHp = m_fMaxHp; m_fMaxPower = 100.0f; m_fCurrPower = 0.0f; StartCoroutine(Cor_State_Start()); ResetTransform(); return(true); }
IEnumerator Cor_State_Die() { StopCoroutine("Cor_State_Sturn"); m_eState = E_HEROSTATE.E_DIE; m_pAni.namePrefix = "stun2_"; m_pAni.mIndex = 0; m_pAni.loop = false; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; if (m_bPerfectHit == false) { JHUserData_Mng.I.m_pUserData.PlusData("_HiddenNotHitAllType"); } do { if (base.Update() == false) { yield return(null); } m_stJump.m_fDt += Time.deltaTime; if (m_stPos.y <= m_fGroundY) { m_stPos.y = m_fGroundY; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; } else { float move = (m_stJump.m_fGravity * ((m_stJump.m_fDt - m_stJump.m_fJumpDt))); move *= 100.0f; m_stPos.y -= move * Time.deltaTime; } ResetTransform(); yield return(null); } while (true); yield return(null); }
IEnumerator Cor_State_Magnet() { m_eState = E_HEROSTATE.E_MAGNET; JHGame_MainLayer.I.m_pMoney_Mng.AllMagnet(); yield return(new WaitForSeconds(1.0f)); do { if (base.Update() == false) { yield return(null); } if (JHGame_MainLayer.I.m_pMoney_Mng.GetMagnet() == false) { ChangeState(E_HEROSTATE.E_NONE); break; } ResetTransform(); yield return(null); } while (m_eState == E_HEROSTATE.E_MAGNET); yield return(null); }
void ChangeState(E_HEROSTATE eState, bool bForced = false) { if (bForced == false && m_eState == eState) { return; } if (m_eState == E_HEROSTATE.E_DIE) { return; } if (bForced == true) { for (int i = 0; i < (int)E_HEROSTATE.E_MAX; i++) { switch ((E_HEROSTATE)i) { case E_HEROSTATE.E_NONE: StopCoroutine("Cor_State_None"); break; case E_HEROSTATE.E_MOVE: StopCoroutine("Cor_State_Move"); break; case E_HEROSTATE.E_JUMP: StopCoroutine("Cor_State_Jump"); break; case E_HEROSTATE.E_STURN: StopCoroutine("Cor_State_None"); break; } } } /* * }*/ switch (eState) { case E_HEROSTATE.E_NONE: StartCoroutine("Cor_State_None"); break; case E_HEROSTATE.E_MOVE: StartCoroutine("Cor_State_Move"); break; case E_HEROSTATE.E_JUMP: StartCoroutine("Cor_State_Jump"); break; case E_HEROSTATE.E_STURN: StartCoroutine("Cor_State_Sturn"); break; case E_HEROSTATE.E_DIE: StartCoroutine("Cor_State_Die"); break; case E_HEROSTATE.E_MAGNET: StartCoroutine("Cor_State_Magnet"); break; } }
IEnumerator Cor_State_Start() { m_eState = E_HEROSTATE.E_START; m_pAni.namePrefix = "aa"; m_pAni.mIndex = 0; m_pAni.loop = true; m_pSprite.spriteName = "stun2_2"; m_stPos.y = 730.0f; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; bool bSt = false; yield return(new WaitForSeconds(0.1f)); JHGame_MainLayer.I.m_pEffect_Mng.CreateEffect_Shadow(); CSSoundMng.I.Play("CatDrop"); float fTime = 0.0f; do { fTime += Time.deltaTime; if (fTime < 0.8f) { yield return(null); continue; } m_stJump.m_fDt += Time.deltaTime; if (fTime > 2.3f) { ChangeState(E_HEROSTATE.E_NONE); if (JHGame_UILayer.I.m_pPicture._Process == false) { JHGameData_Mng.I.SetCycle(false); } CSSoundMng.I.Play("bgm01", true); break; } if (m_stPos.y <= m_fGroundY) { if (bSt == false) { JHGame_MainLayer.I.m_pShake.Reset(); JHGame_MainLayer.I.m_pShake.StartUpDownShake(0.8f); JHGame_MainLayer.I.m_pBG.Off(); m_pAni.namePrefix = "stun2_"; m_pAni.mIndex = 0; m_pAni.loop = false; bSt = true; JHGame_UILayer.I.m_pHpBar.Enter(); CSSoundMng.I.Play("Uck"); CSSoundMng.I.Play("Hit3"); } m_stPos.y = m_fGroundY; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; } else { float move = (m_stJump.m_fGravity * ((m_stJump.m_fDt - m_stJump.m_fJumpDt))); move *= 100.0f; m_stPos.y -= move * Time.deltaTime; } ResetTransform(); yield return(null); } while (m_eState == E_HEROSTATE.E_START); yield return(null); }
IEnumerator Cor_State_Jump() { if (m_eState == E_HEROSTATE.E_JUMP) { yield break; } if (m_eState == E_HEROSTATE.E_STURN) { yield break; } CSSoundMng.I.Play("Hero_Jump"); m_eState = E_HEROSTATE.E_JUMP; m_pAni.namePrefix = "jump_"; m_pAni.mIndex = 0; m_pAni.loop = false; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; m_stJump.m_eState = E_JUMPSTATE.E_JUMP_UP; JHUserData_Mng.I.m_pUserData.PlusData("_JumpCount"); do { // TouchMoveUpdate(); if (JHGameData_Mng.I._TutorialState == false && base.Update() == false) { yield return(null); continue; } m_stJump.m_fDt += Time.deltaTime; if (m_stJump.m_eState == E_JUMPSTATE.E_JUMP_DOWN) { float move = (m_stJump.m_fGravity * ((m_stJump.m_fDt - m_stJump.m_fJumpDt))); move *= 100.0f; m_stPos.y -= move * Time.deltaTime; if (m_stPos.y <= m_fGroundY) { m_stJump.m_eState = E_JUMPSTATE.E_JUMP_NONE; m_stPos.y = m_fGroundY; m_eState = E_HEROSTATE.E_MAX; m_stJump.m_fDt = 0.0f; m_stJump.m_fJumpDt = 0.0f; ChangeState(E_HEROSTATE.E_MOVE); break; } } else { float move = 0.0f; move = m_stJump.m_fPower - (m_stJump.m_fGravity * (m_stJump.m_fDt - m_stJump.m_fJumpDt)); move *= 100.0f; m_stPos.y += move * Time.deltaTime; if (move < 0) { m_stJump.m_fJumpDt = m_stJump.m_fDt; m_stJump.m_eState = E_JUMPSTATE.E_JUMP_DOWN; } } yield return(null); } while (m_eState == E_HEROSTATE.E_JUMP); yield return(null); }