void Die()
    {
        speed = 0;
        myAnim.Play("DeathEffect");
        audioMan.Play(DeathSound);
        Destroy(gameObject, 0.6f);
        pStats.giveExp(expValue);

        int randomValueBetween0And99 = Random.Range(0, 100);

        if (randomValueBetween0And99 < dropChance)
        {
            DropLoot(droppedLoot);
        }
        if (randomValueBetween0And99 < dropChance1)
        {
            if (droppedLoot1 == null)
            {
                droppedLoot1 = droppedLoot;
            }
            DropLoot(droppedLoot1);
        }
    }