private void SetWorldState(EWorldState state) { WorldState = state; switch (WorldState) { case EWorldState.Disabled: { IsInteractable = false; _collider.enabled = false; _renderer.enabled = false; break; } case EWorldState.Enabled: { IsInteractable = true; _collider.enabled = true; _renderer.enabled = true; break; } } }
private void Start() { WorldState = EWorldState.Enabled; }