示例#1
0
        private static void AddVariation(LE_Object p_obj, EVariationType p_variationType, string p_variationName)
        {
            switch (p_variationType)
            {
            case EVariationType.REPLACE_MATERIALS:
            {
                List <LE_ObjectVariationMaterial> variations = new List <LE_ObjectVariationMaterial>(p_obj.VariationsMaterial);
                variations.Add(new LE_ObjectVariationMaterial(p_variationName));
                p_obj.VariationsMaterial = variations.ToArray();
                break;
            }

            case EVariationType.ACTIVE_DEACTIVATE_OBJECTS:
            {
                List <LE_ObjectVariationActivateDeactivate> variations = new List <LE_ObjectVariationActivateDeactivate>(p_obj.VariationsActivateDeactivate);
                variations.Add(new LE_ObjectVariationActivateDeactivate(p_variationName));
                p_obj.VariationsActivateDeactivate = variations.ToArray();
                break;
            }

            default:
                Debug.LogError("LE_ObjectInspector: AddVariation: " + p_variationType + " is unknown!");
                return;
            }
        }
示例#2
0
 private static void InitDefaultVariation(LE_Object p_obj, EVariationType p_variationType)
 {
     p_obj.VariationsDefaultIndex       = 0;
     p_obj.VariationsMaterial           = new LE_ObjectVariationMaterial[0];
     p_obj.VariationsActivateDeactivate = new LE_ObjectVariationActivateDeactivate[0];
     if (p_variationType != EVariationType.NONE)
     {
         AddVariation(p_obj, p_variationType, "Default");
     }
 }
示例#3
0
 private static void Variation_ChangeTypeCheck(LE_Object p_obj, EVariationType p_variationType, EVariationType p_newVariationType)
 {
     if (p_variationType != p_newVariationType)
     {
         if (p_obj.Variations.Length > 0)
         {
             bool userDecision = EditorUtility.DisplayDialog(
                 "Change Variation Type",
                 "All variation data will be lost if you change the variation type.",
                 "Continue (clear current data)",
                 "Cancel");
             if (userDecision)
             {
                 InitDefaultVariation(p_obj, p_newVariationType);
             }
         }
         else
         {
             InitDefaultVariation(p_obj, p_newVariationType);
         }
     }
 }
示例#4
0
        public override void OnInspectorGUI()
        {
            bool isChanged = false;

            serializedObject.Update();
            LE_Object obj = (LE_Object)target;

            Texture2D icon = (Texture2D)Resources.Load(obj.IconPath);

            if (icon != null)
            {
                EditorGUILayout.BeginHorizontal();
                GUILayout.Box(icon, GUILayout.Width(64), GUILayout.Height(64));
                EditorGUILayout.BeginVertical();
                GUILayout.Label(m_contentIconPath);
                obj.IconPath = EditorGUILayout.TextField(obj.IconPath);
                EditorGUILayout.EndVertical();
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                obj.IconPath = EditorGUILayout.TextField(m_contentIconPath, obj.IconPath);
                EditorGUILayout.HelpBox("No icon found for resource path '" + obj.IconPath + "'!", MessageType.Error);
            }

            obj.MaxInstancesInLevel = EditorGUILayout.IntField(m_contentMaxInstancesInLevel, obj.MaxInstancesInLevel);

            EditorGUILayout.BeginHorizontal();
            obj.IsWithColorProperty = EditorGUILayout.ToggleLeft(m_contentIsWithColorProperty, obj.IsWithColorProperty);
            if (obj.IsWithColorProperty)
            {
                Color newColor = EditorGUILayout.ColorField(obj.ColorProperty);
                if (newColor != obj.ColorProperty)
                {
                    obj.ColorProperty = newColor;
                }
            }
            EditorGUILayout.EndHorizontal();

            string translationSummaryExtra = obj.IsSmartMove?"smart,":"";
            string translationSummary      = GetTransformationHandleSummary("Translation", "movable", translationSummaryExtra, obj.IsMovable, obj.IsMovableOnX, obj.IsMovableOnY, obj.IsMovableOnZ);

            s_isFoldoutTranslation = EditorGUILayout.Foldout(s_isFoldoutTranslation, translationSummary);
            if (s_isFoldoutTranslation)
            {
                obj.IsSmartMove = EditorGUILayout.ToggleLeft(m_contentIsSmartMove, obj.IsSmartMove);
                obj.IsMovable   = EditorGUILayout.ToggleLeft(m_contentIsMovable, obj.IsMovable);
                if (obj.IsMovable)
                {
                    EditorGUI.indentLevel++;
                    obj.IsMovableOnX = EditorGUILayout.ToggleLeft(m_contentIsMovableOnX, obj.IsMovableOnX);
                    obj.IsMovableOnY = EditorGUILayout.ToggleLeft(m_contentIsMovableOnY, obj.IsMovableOnY);
                    obj.IsMovableOnZ = EditorGUILayout.ToggleLeft(m_contentIsMovableOnZ, obj.IsMovableOnZ);
                    EditorGUI.indentLevel--;
                }
            }

            string rotationSummaryExtra = obj.IsPlacementRotationByNormal?"normal,":"";

            if (obj.RotationRndEulerX > 0f && !obj.IsPlacementRotationByNormal)
            {
                rotationSummaryExtra += "rndX[" + (-0.5f * obj.RotationRndEulerX) + "," + (0.5f * obj.RotationRndEulerX) + "],";
            }
            if (obj.RotationRndEulerY > 0f)
            {
                rotationSummaryExtra += "rndY[" + (-0.5f * obj.RotationRndEulerY) + "," + (0.5f * obj.RotationRndEulerY) + "],";
            }
            if (obj.RotationRndEulerZ > 0f && !obj.IsPlacementRotationByNormal)
            {
                rotationSummaryExtra += "rndZ[" + (-0.5f * obj.RotationRndEulerZ) + "," + (0.5f * obj.RotationRndEulerZ) + "],";
            }
            string rotationSummary = GetTransformationHandleSummary("Rotation", "rotatable", rotationSummaryExtra, obj.IsRotatable, obj.IsRotatableAroundX, obj.IsRotatableAroundY, obj.IsRotatableAroundZ);

            s_isFoldoutRotation = EditorGUILayout.Foldout(s_isFoldoutRotation, rotationSummary);
            if (s_isFoldoutRotation)
            {
                GUI.enabled = !obj.IsPlacementRotationByNormal;
                if (GUI.enabled)
                {
                    obj.RotationRndEulerX = Mathf.Min(360f, EditorGUILayout.FloatField(m_contentRotationRndEulerX, obj.RotationRndEulerX));
                }
                else
                {
                    EditorGUILayout.TextField(m_contentRotationRndEulerX, "Ignored with 'Is Normal Oriented Placement' enabled");
                }
                GUI.enabled           = true;
                obj.RotationRndEulerY = Mathf.Min(360f, EditorGUILayout.FloatField(m_contentRotationRndEulerY, obj.RotationRndEulerY));
                GUI.enabled           = !obj.IsPlacementRotationByNormal;
                if (GUI.enabled)
                {
                    obj.RotationRndEulerZ = Mathf.Min(360f, EditorGUILayout.FloatField(m_contentRotationRndEulerZ, obj.RotationRndEulerZ));
                }
                else
                {
                    EditorGUILayout.TextField(m_contentRotationRndEulerX, "Ignored with 'Is Normal Oriented Placement' enabled");
                }
                GUI.enabled = true;
                obj.IsPlacementRotationByNormal = EditorGUILayout.ToggleLeft(m_contentIsPlacementRotationByNormal, obj.IsPlacementRotationByNormal);
                obj.IsRotatable = EditorGUILayout.ToggleLeft(m_contentIsRotatable, obj.IsRotatable);
                if (obj.IsRotatable)
                {
                    EditorGUI.indentLevel++;
                    obj.IsRotatableAroundX = EditorGUILayout.ToggleLeft(m_contentIsRotatableAroundX, obj.IsRotatableAroundX);
                    obj.IsRotatableAroundY = EditorGUILayout.ToggleLeft(m_contentIsRotatableAroundY, obj.IsRotatableAroundY);
                    obj.IsRotatableAroundZ = EditorGUILayout.ToggleLeft(m_contentIsRotatableAroundZ, obj.IsRotatableAroundZ);
                    EditorGUI.indentLevel--;
                }
            }

            string scaleSummaryExtra = ((obj.IsScaleable && (obj.IsScaleableOnX || obj.IsScaleableOnY || obj.IsScaleableOnZ)) && obj.IsUniformScale)?"uniform,":"";

            if (obj.UniformScaleRnd != -1 && (obj.IsScaleableOnX || obj.IsScaleableOnY || obj.IsScaleableOnZ))
            {
                scaleSummaryExtra += "rnd";
                if (obj.IsScaleableOnX)
                {
                    scaleSummaryExtra += "X";
                }
                if (obj.IsScaleableOnY)
                {
                    scaleSummaryExtra += "Y";
                }
                if (obj.IsScaleableOnZ)
                {
                    scaleSummaryExtra += "Z";
                }
                scaleSummaryExtra += "[" + (-0.5f * obj.UniformScaleRnd) + "," + (0.5f * obj.UniformScaleRnd) + "],";
            }
            string scaleSummary = GetTransformationHandleSummary("Scale", "scaleable", scaleSummaryExtra, obj.IsScaleable, obj.IsScaleableOnX, obj.IsScaleableOnY, obj.IsScaleableOnZ);

            s_isFoldoutScale = EditorGUILayout.Foldout(s_isFoldoutScale, scaleSummary);
            if (s_isFoldoutScale)
            {
                obj.UniformScaleRnd = EditorGUILayout.FloatField(m_contentUniformScaleRnd, obj.UniformScaleRnd);
                obj.IsUniformScale  = EditorGUILayout.ToggleLeft(m_contentIsUniformScale, obj.IsUniformScale);
                obj.IsScaleable     = EditorGUILayout.ToggleLeft(m_contentIsScaleable, obj.IsScaleable);
                if (obj.IsScaleable)
                {
                    EditorGUI.indentLevel++;
                    obj.IsScaleableOnX = EditorGUILayout.ToggleLeft(m_contentIsScaleableOnX, obj.IsScaleableOnX);
                    obj.IsScaleableOnY = EditorGUILayout.ToggleLeft(m_contentIsScaleableOnY, obj.IsScaleableOnY);
                    obj.IsScaleableOnZ = EditorGUILayout.ToggleLeft(m_contentIsScaleableOnZ, obj.IsScaleableOnZ);
                    EditorGUI.indentLevel--;
                }
            }

            string physicsSummary = "Physics [" + (obj.IsRigidbodySleepingStart?"sleep on start":"awake on start") + " - " + (obj.IsRigidbodySleepingStartEditable?"editable":"fixed") + "]";

            s_isFoldoutPhysics = EditorGUILayout.Foldout(s_isFoldoutPhysics, physicsSummary);
            if (s_isFoldoutPhysics)
            {
                obj.IsRigidbodySleepingStart         = EditorGUILayout.ToggleLeft(m_contentIsRigidbodySleepingStart, obj.IsRigidbodySleepingStart);
                obj.IsRigidbodySleepingStartEditable = EditorGUILayout.ToggleLeft(m_contentIsRigidbodySleepingStartEditable, obj.IsRigidbodySleepingStartEditable);
            }

            string levelStreamingSummary = "Level Streaming [" + (obj.IsLevelStreaming?"game(" + obj.LevelStreamingInstantiateDistance + "," + obj.LevelStreamingDestroyDistance + ") editor(" + obj.LevelStreamingInstantiateDistanceInEditor + "," + obj.LevelStreamingDestroyDistanceInEditor + ")":"disabled") + "]";

            s_isFoldoutLevelStreaming = EditorGUILayout.Foldout(s_isFoldoutLevelStreaming, levelStreamingSummary);
            if (s_isFoldoutLevelStreaming)
            {
                obj.IsLevelStreaming = EditorGUILayout.ToggleLeft(m_contentIsLevelStreaming, obj.IsLevelStreaming);
                if (obj.IsLevelStreaming)
                {
                    EditorGUI.indentLevel++;
                    obj.LevelStreamingUpdateFrequency                     = EditorGUILayout.IntField(m_contentLevelStreamingUpdateFrequency, obj.LevelStreamingUpdateFrequency);
                    obj.LevelStreamingInstantiateDistance                 = EditorGUILayout.FloatField(m_contentLevelStreamingInstantiateDistance, obj.LevelStreamingInstantiateDistance);
                    obj.LevelStreamingDestroyDistance                     = EditorGUILayout.FloatField(m_contentLevelStreamingDestroyDistance, obj.LevelStreamingDestroyDistance);
                    obj.LevelStreamingInstantiateDistanceInEditor         = EditorGUILayout.FloatField(m_contentLevelStreamingInstantiateDistanceInEditor, obj.LevelStreamingInstantiateDistanceInEditor);
                    obj.LevelStreamingDestroyDistanceInEditor             = EditorGUILayout.FloatField(m_contentLevelStreamingDestroyDistanceInEditor, obj.LevelStreamingDestroyDistanceInEditor);
                    obj.IsTransformationCachedOnDestroyWhenLevelStreaming = EditorGUILayout.ToggleLeft(m_contentIsTransformationCachedOnDestroyWhenLevelStreaming, obj.IsTransformationCachedOnDestroyWhenLevelStreaming);
                    EditorGUI.indentLevel--;
                }
            }

            obj.SnapType = (LE_Object.ESnapType)EditorGUILayout.EnumPopup(m_contentSnapType, obj.SnapType);
            switch (obj.SnapType)
            {
            case LE_Object.ESnapType.SNAP_TO_TERRAIN:
                EditorGUILayout.HelpBox("SNAP_TO_TERRAIN: object will snap to terrain every time the terrain is changed or the object is . If normal oriented placement is active then the object's orientation will be changed accordingly after every terrain change or object's position change.", MessageType.Info);
                break;

            case LE_Object.ESnapType.SNAP_TO_OBJECT:
                EditorGUILayout.HelpBox("SNAP_TO_OBJECT: in this snap mode it is possible to snap other objects to this level object.", MessageType.Info);
                break;

            case LE_Object.ESnapType.SNAP_TO_3D_GRID:
                EditorGUILayout.HelpBox("SNAP_TO_3D_GRID: object can be placed only within the given grid on all axes.", MessageType.Info);
                break;

            case LE_Object.ESnapType.SNAP_TO_2D_GRID_AND_TERRAIN:
                EditorGUILayout.HelpBox("SNAP_TO_2D_GRID_AND_TERRAIN: object can be placed only within the given grid on the x and z axes. The y axis value is defined by the terrain.", MessageType.Info);
                break;
            }
            if (obj.SnapType == LE_Object.ESnapType.SNAP_TO_OBJECT)
            {
                // object snap definition
                EditorGUI.indentLevel++;
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(serializedObject.FindProperty("m_objectSnapPoints"), m_contentObjectSnapPoints, true);
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                }
                if (obj.ObjectSnapPoints.Length == 0)
                {
                    isChanged = true;
                    // init default values
                    LE_ObjectSnapPoint[] snapPoints = new LE_ObjectSnapPoint[1];
                    snapPoints[0]        = new LE_ObjectSnapPoint();
                    obj.ObjectSnapPoints = snapPoints;
                }
                // snap root point
                obj.RootSnapPointIndex = EditorGUILayout.IntField(m_contentRootSnapPointIndex, obj.RootSnapPointIndex);
                // snap to object UI
                obj.IsDrawSnapToObjectUI = EditorGUILayout.ToggleLeft(m_contentIsDrawSnapToObjectUI, obj.IsDrawSnapToObjectUI);
                EditorGUI.indentLevel--;
            }
            else if (obj.SnapType == LE_Object.ESnapType.SNAP_TO_3D_GRID)
            {
                obj.SnapGridOffset   = EditorGUILayout.Vector3Field(m_contentSnapGridOffset, obj.SnapGridOffset);
                obj.SnapGridCellSize = EditorGUILayout.Vector3Field(m_contentSnapGridCellSize, obj.SnapGridCellSize);
            }
            else if (obj.SnapType == LE_Object.ESnapType.SNAP_TO_2D_GRID_AND_TERRAIN)
            {
                Vector2    offset2d = new Vector2(obj.SnapGridOffset.x, obj.SnapGridOffset.z);
                GUIContent contentSnapGridOffsetX = new GUIContent(m_contentSnapGridOffset);
                contentSnapGridOffsetX.text += " X";
                offset2d.x = EditorGUILayout.FloatField(contentSnapGridOffsetX, offset2d.x);
                GUIContent contentSnapGridOffsetY = new GUIContent(m_contentSnapGridOffset);
                contentSnapGridOffsetY.text += " Z";
                offset2d.y         = EditorGUILayout.FloatField(contentSnapGridOffsetY, offset2d.y);
                obj.SnapGridOffset = new Vector3(offset2d.x, obj.SnapGridOffset.y, offset2d.y);

                Vector2    cellSize2d = new Vector2(obj.SnapGridCellSize.x, obj.SnapGridCellSize.z);
                GUIContent contentSnapGridCellSizeX = new GUIContent(m_contentSnapGridCellSize);
                contentSnapGridCellSizeX.text += " X";
                cellSize2d.x = EditorGUILayout.FloatField(contentSnapGridCellSizeX, cellSize2d.x);
                GUIContent contentSnapGridCellSizeY = new GUIContent(m_contentSnapGridCellSize);
                contentSnapGridCellSizeY.text += " Z";
                cellSize2d.y         = EditorGUILayout.FloatField(contentSnapGridCellSizeY, cellSize2d.y);
                obj.SnapGridCellSize = new Vector3(cellSize2d.x, obj.SnapGridCellSize.y, cellSize2d.y);
            }

            EVariationType variationType    = GetVariationType(obj);
            EVariationType newVariationType = (EVariationType)EditorGUILayout.EnumPopup(m_contentVariationType, variationType);

            Variation_ChangeTypeCheck(obj, variationType, newVariationType);
            switch (newVariationType)
            {
            case EVariationType.REPLACE_MATERIALS:
                EditorGUILayout.HelpBox("REPLACE_MATERIALS: will replace all materials of the selected renderers in this level objects. The player will be able to choose between these variations if he selects an instance of this level object in the scene.", MessageType.Info);
                break;

            case EVariationType.ACTIVE_DEACTIVATE_OBJECTS:
                EditorGUILayout.HelpBox("ACTIVE_DEACTIVATE_OBJECTS: will activate/deactivate sub objects of this level object. The player will be able to choose between these variations if he selects an instance of this level object in the scene.", MessageType.Info);
                break;
            }
            LE_ObjectVariationBase[]               VariationsGeneric            = obj.Variations;
            LE_ObjectVariationMaterial[]           VariationsMaterial           = obj.VariationsMaterial;
            LE_ObjectVariationActivateDeactivate[] VariationsActivateDeactivate = obj.VariationsActivateDeactivate;
            if (VariationsGeneric.Length > 1)
            {
                int newVariationIndex = Mathf.Clamp(EditorGUILayout.IntField(m_contentVariationsDefaultIndex, obj.VariationsDefaultIndex), 0, VariationsGeneric.Length - 1);
                if (newVariationIndex != obj.VariationsDefaultIndex)
                {
                    obj.VariationsDefaultIndex = newVariationIndex;
                    isChanged = true;
                }
            }
            EditorGUI.indentLevel++;
            for (int i = 0; i < VariationsGeneric.Length; i++)
            {
                LE_ObjectVariationBase variation = VariationsGeneric[i];
                if (variation == null)
                {
                    continue;
                }
                if (!s_isFoldoutVariation.ContainsKey(i))
                {
                    s_isFoldoutVariation[i] = false;
                }
                EditorGUILayout.BeginHorizontal();
                s_isFoldoutVariation[i] = EditorGUILayout.Foldout(s_isFoldoutVariation[i], "Variation: " + variation.GetName());
                if (GUILayout.Button("Remove"))
                {
                    if (newVariationType == EVariationType.REPLACE_MATERIALS && i < VariationsMaterial.Length)
                    {
                        List <LE_ObjectVariationMaterial> list = new List <LE_ObjectVariationMaterial>(VariationsMaterial);
                        list.RemoveAt(i);
                        obj.VariationsMaterial = list.ToArray();
                    }
                    else if (newVariationType == EVariationType.ACTIVE_DEACTIVATE_OBJECTS && i < VariationsActivateDeactivate.Length)
                    {
                        List <LE_ObjectVariationActivateDeactivate> list = new List <LE_ObjectVariationActivateDeactivate>(VariationsActivateDeactivate);
                        list.RemoveAt(i);
                        obj.VariationsActivateDeactivate = list.ToArray();
                    }
                }
                EditorGUILayout.EndHorizontal();
                if (s_isFoldoutVariation[i])
                {
                    if (newVariationType == EVariationType.REPLACE_MATERIALS && i < VariationsMaterial.Length)
                    {
                        DrawVariationMaterial(obj, VariationsMaterial[i]);
                    }
                    else if (newVariationType == EVariationType.ACTIVE_DEACTIVATE_OBJECTS && i < VariationsActivateDeactivate.Length)
                    {
                        DrawVariationActivateDeactivate(obj, VariationsActivateDeactivate[i]);
                    }
                }
            }
            if (newVariationType != EVariationType.NONE && GUILayout.Button("Add Variation"))
            {
                AddVariation(obj, newVariationType, "Variation " + VariationsGeneric.Length);
            }
            EditorGUI.indentLevel--;

            isChanged = SnapToTerrain_RotationAxisCheck(obj) || isChanged;
            isChanged = SnapToTerrain_MoveAxisCheck(obj) || isChanged;

            if (GUI.changed || isChanged)
            {
                EditorUtility.SetDirty(obj);
            }
        }