void Escape5() { Guard1_con.SetPursuit(Player.transform); Guard1_con.AnimTrigger(1, true); runningAway = false; Check3 = false; Check4 = true; }
void Escape5() { Guard1_con.SetPursuit(Player.transform); Guard1_con.AnimTrigger(1, true); runningAway = false; Check3 = false; Check4 = true; }