private FEInitializingHelper InitializeETerrain(ETerrainHeightPyramidFacadeStartConfiguration startConfiguration) { startConfiguration.CommonConfiguration.YScale = _gameInitializationFields.Retrive <HeightDenormalizer>().DenormalizationMultiplier; startConfiguration.HeightPyramidLevels = new List <HeightPyramidLevel>() { HeightPyramidLevel.Top, HeightPyramidLevel.Mid, HeightPyramidLevel.Bottom }; var buffersManager = new ETerrainHeightBuffersManager(); _eTerrainHeightPyramidFacade = new ETerrainHeightPyramidFacade(buffersManager, _gameInitializationFields.Retrive <MeshGeneratorUTProxy>(), _gameInitializationFields.Retrive <UTTextureRendererProxy>(), startConfiguration); var perLevelTemplates = _eTerrainHeightPyramidFacade.GenerateLevelTemplates(); var levels = startConfiguration.PerLevelConfigurations.Keys.Where(c => startConfiguration.HeightPyramidLevels.Contains(c)); buffersManager.InitializeBuffers(levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput() { FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X, //TODO i use only X, - works only for squares HeightMergeRanges = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange), CeilSliceWorldSize = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width RingUvRanges = startConfiguration.CommonConfiguration.RingsUvRange }), startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount); var dbInitialization = new FETerrainShapeDbInitialization(_ultraUpdatableContainer, _gameInitializationFields, _feConfiguration, new FilePathsConfiguration()); dbInitialization.Start(); var initializingHelper = new FEInitializingHelper(_gameInitializationFields, _ultraUpdatableContainer, _feConfiguration); initializingHelper.InitializeGlobalInstancingContainer(); _eTerrainHeightPyramidFacade.Start(perLevelTemplates, new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator> { [EGroundTextureType.HeightMap] = ETerrainInitializationHelper.CreateHeightTextureEntitiesGenerator( startConfiguration, _gameInitializationFields, _ultraUpdatableContainer, _heightmapListenersContainer), [EGroundTextureType.SurfaceTexture] = ETerrainInitializationHelper.CreateSurfaceTextureEntitiesGenerator( _feConfiguration, startConfiguration, _gameInitializationFields, _ultraUpdatableContainer) } ); return(initializingHelper); }
private ETerrainHeightPyramidFacade StartTerrainThings(MeshGeneratorUTProxy meshGeneratorUtProxy, UTTextureRendererProxy textureRendererProxy, ComputeShaderContainerGameObject containerGameObject, List <HeightPyramidLevel> startConfigurationHeightPyramidLevels) { var startConfiguration = ETerrainHeightPyramidFacadeStartConfiguration.DefaultConfiguration; //startConfiguration.HeightPyramidLevels = new List<HeightPyramidLevel>() {HeightPyramidLevel.Top}; startConfiguration.HeightPyramidLevels = startConfigurationHeightPyramidLevels; ETerrainHeightBuffersManager buffersManager = new ETerrainHeightBuffersManager(); var eTerrainHeightPyramidFacade = new ETerrainHeightPyramidFacade(buffersManager, meshGeneratorUtProxy, textureRendererProxy, startConfiguration); var perLevelTemplates = eTerrainHeightPyramidFacade.GenerateLevelTemplates(); var levels = startConfiguration.HeightPyramidLevels; buffersManager.InitializeBuffers(levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput() { FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X, //TODO i use only X, - works only for squares HeightMergeRanges = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange), CeilSliceWorldSize = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width RingUvRanges = startConfiguration.CommonConfiguration.RingsUvRange }), startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount); var configuration = new FEConfiguration(new FilePathsConfiguration()); GlobalServicesProfileInfo servicesProfileInfo = new GlobalServicesProfileInfo(); var ultraUpdatableContainer = new UltraUpdatableContainer( configuration.SchedulerConfiguration, servicesProfileInfo, configuration.UpdatableContainerConfiguration); var updatableContainer = new UpdatableContainer(); var intensityPatternPixelsPerUnit = new Dictionary <int, float>() { { 1, 1 } }; int mipmapLevelToExtract = 2; var plateStampPixelsPerUnit = new Dictionary <int, float>() { { 1, 3 } }; var surfacePatchProvider = ESurfaceProviderInitializationHelper.ConstructProvider( ultraUpdatableContainer, intensityPatternPixelsPerUnit, containerGameObject, mipmapLevelToExtract, plateStampPixelsPerUnit); var surfaceTextureFormat = RenderTextureFormat.ARGB32; eTerrainHeightPyramidFacade.Start(perLevelTemplates, new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator>() { //{ // EGroundTextureType.SurfaceTexture, new OneGroundTypeLevelTextureEntitiesGenerator() // { // SegmentFillingListenerGeneratorFunc = (level) => // { // var floorTexture = EGroundTextureGenerator.GenerateEmptyGroundTexture(startConfiguration.CommonConfiguration.FloorTextureSize, // surfaceTextureFormat); // var segmentsPlacer = new ESurfaceSegmentPlacer(textureRendererProxy, floorTexture // , startConfiguration.CommonConfiguration.SlotMapSize, startConfiguration.CommonConfiguration.FloorTextureSize); // var pyramidLevelManager = new GroundLevelTexturesManager(startConfiguration.CommonConfiguration.SlotMapSize); // var segmentModificationManager = new SoleLevelGroundTextureSegmentModificationsManager(segmentsPlacer, pyramidLevelManager); // return new SegmentFillingListenerWithFloorTexture() // { // FloorTexture = floorTexture, // SegmentFillingListener = // new LambdaSegmentFillingListener( // (c) => // { // var segmentLength = startConfiguration.PerLevelConfigurations[level].BiggestShapeObjectInGroupLength; // var sap = c.SegmentAlignedPosition; // MyRectangle surfaceWorldSpaceRectangle = new MyRectangle(sap.X * segmentLength, sap.Y * segmentLength, // segmentLength, segmentLength); // var texturesPack = surfacePatchProvider.ProvideSurfaceDetailAsync(surfaceWorldSpaceRectangle, new FlatLod(1, 1)).Result; // if (texturesPack != null) // { // var mainTexture = texturesPack.MainTexture; // segmentModificationManager.AddSegmentAsync(mainTexture, c.SegmentAlignedPosition); // GameObject.Destroy(mainTexture); // } // //} // }, // (c) => { }, // (c) => { }) // }; // }, // } //} } ); Traveller.transform.position = new Vector3(startConfiguration.InitialTravellerPosition.x, 0, startConfiguration.InitialTravellerPosition.y); eTerrainHeightPyramidFacade.DisableLevelShapes(HeightPyramidLevel.Bottom); return(eTerrainHeightPyramidFacade); }
public void Start() { UnityEngine.Random.InitState(412); TaskUtils.SetGlobalMultithreading(false); UnityThreadComputeShaderExecutorObject shaderExecutorObject = new UnityThreadComputeShaderExecutorObject(); ComputeShaderContainerGameObject containerGameObject = GameObject.FindObjectOfType <ComputeShaderContainerGameObject>(); UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(containerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(400, 400) })); var meshGeneratorUtProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); var startConfiguration = ETerrainHeightPyramidFacadeStartConfiguration.DefaultConfiguration; ETerrainHeightBuffersManager buffersManager = new ETerrainHeightBuffersManager(); _eTerrainHeightPyramidFacade = new ETerrainHeightPyramidFacade(buffersManager, meshGeneratorUtProxy, textureRendererProxy, startConfiguration); var perLevelTemplates = _eTerrainHeightPyramidFacade.GenerateLevelTemplates(); var levels = startConfiguration.PerLevelConfigurations.Keys; var ePyramidShaderBuffersGeneratorPerRingInputs = levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput() { FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X, //TODO i use only X, - works only for squares HeightMergeRanges = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange), CeilSliceWorldSize = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width RingUvRanges = startConfiguration.CommonConfiguration.RingsUvRange }); buffersManager.InitializeBuffers(ePyramidShaderBuffersGeneratorPerRingInputs, startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount); _eTerrainHeightPyramidFacade.Start(perLevelTemplates, new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator>() { //{ // EGroundTextureType.HeightMap, new OneGroundTypeLevelTextureEntitiesGenerator() // { // SegmentFillingListenerGeneratorFunc = (level) => // { // var floorTexture = // EGroundTextureGenerator.GenerateEmptyGroundTexture(startConfiguration.CommonConfiguration.FloorTextureSize, // startConfiguration.CommonConfiguration.HeightTextureFormat); // var segmentsPlacer = new ESurfaceSegmentPlacer(textureRendererProxy, floorTexture // , startConfiguration.CommonConfiguration.SlotMapSize, startConfiguration.CommonConfiguration.FloorTextureSize); // var pyramidLevelManager = new GroundLevelTexturesManager(startConfiguration.CommonConfiguration.SlotMapSize); // var segmentModificationManager = new SoleLevelGroundTextureSegmentModificationsManager(segmentsPlacer, pyramidLevelManager); // return new SegmentFillingListenerWithFloorTexture() // { // FloorTexture = floorTexture, // SegmentFillingListener = new LambdaSegmentFillingListener( // (c) => // { // var segmentTexture = ETerrainIntegrationMultipleSegmentsDEO.CreateDummySegmentTexture(c, level); // segmentModificationManager.AddSegmentAsync(segmentTexture, c.SegmentAlignedPosition); // }, // (c) => { }, // (c) => { } // ) // }; // }, // } //} } ); //_eTerrainHeightPyramidFacade.DisableShapes(); _eTerrainHeightPyramidFacade.DisableLevelShapes(HeightPyramidLevel.Bottom); Traveller.transform.position = new Vector3(startConfiguration.InitialTravellerPosition.x, 0, startConfiguration.InitialTravellerPosition.y); var ePropLocationConfiguration = new EPropElevationConfiguration(); EPropConstantPyramidParameters ePropConstantPyramidParameters = new EPropConstantPyramidParameters() { LevelsCount = startConfiguration.HeightPyramidLevels.Count, RingsPerLevelCount = startConfiguration.CommonConfiguration.MaxRingsPerLevelCount, //TODO parametrize HeightScale = startConfiguration.CommonConfiguration.YScale }; _elevationManager = new EPropElevationManager(new CommonExecutorUTProxy(), shaderExecutorObject, ePropLocationConfiguration, ePropConstantPyramidParameters); var heightFloorTextureArray = _eTerrainHeightPyramidFacade.FloorTextureArrays.Where(c => c.TextureType == EGroundTextureType.HeightMap).Select(c => c.Texture).First(); var initializedBuffers = _elevationManager.Initialize(buffersManager.PyramidPerFrameParametersBuffer, buffersManager.EPyramidConfigurationBuffer, heightFloorTextureArray); var ePropLocaleBuffer = initializedBuffers.EPropLocaleBuffer; var ePropIdsBuffer = initializedBuffers.EPropIdsBuffer; _dummyObjectsDisplayer = new EPropDummyObjectsDisplayer(ePropLocationConfiguration.ScopeLength, ePropLocaleBuffer, ePropIdsBuffer, FindObjectOfType <BufferReloaderRootGO>()); _dummyObjectsDisplayer.Start(); _dummyObjectsInstancingDisplayer = new EPropDummyObjectsInstancingDisplayer(DebugMesh, DebugMeshMaterial); _dummyObjectsInstancingDisplayer.Start(); _dummyObjectsInstancingDisplayer.SetLocaleBuffers(ePropLocaleBuffer, ePropIdsBuffer, ePropLocationConfiguration.ScopeLength); _sectorAreasDisplayer = new EPropDebugSectorAreasDisplayer(); _sectorAreasDisplayer.Start(); _mergeRingsDisplayer = new EPropDebugMergeRingsDisplayer(); _mergeRingsDisplayer.Start(); var levelWorldSizes = startConfiguration.PerLevelConfigurations.ToDictionary(c => c.Key, c => c.Value.FloorTextureWorldSize); var ringMergeRanges = perLevelTemplates.ToDictionary(c => c.Key, c => c.Value.PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange)); _ePropHotAreaSelector = new EPropHotAreaSelector(levelWorldSizes, ringMergeRanges); _elevationManager.DebugInitializeSectors(new MyRectangle(-200, -200, 400, 400)); }