/* DESC :>
     * 썬텐 온도 확인 후 버프 적용
     */
    private ETanState TanStateCheck()
    {
        characterImage.sprite = (Sprite)Resources.Load("Texture/MiniGame/tan_chr_1_front", typeof(Sprite));

        float temperature = temperatureGaugeImg.sizeDelta.y;

        float temperPercent = (temperature / standard) * limitTemp;

        ETanState tanState = ETanState.OVERCOOK;

        if (0 < temperPercent && temperPercent < 25)
        {
            tanState = ETanState.RARE;
        }
        else if (temperPercent < 33)
        {
            tanState = ETanState.WELLDON;
        }

        if (tanState == ETanState.WELLDON)
        {
            Client.AudioManager.Play((int)FX_SOUND_TYPE.HAPPY1);
            GlobalData.getInstance.goldIncreaseRate *= 1.5f;
        }
        else
        {
            Client.AudioManager.Play((int)FX_SOUND_TYPE.ANGRY);
            GlobalData.getInstance.goldIncreaseRate *= 0.5f;
        }

        return(tanState);
    }
    /* DESC :>
     * 썬텐 온도 상승
     * 썬텐 결과에 따른 UI 변경
     */
    private IEnumerator FrameUpdate()
    {
        yield return(StartCoroutine(ReadySequence()));

        while (!isEnd)
        {
            Vector2 curSize = temperatureGaugeImg.sizeDelta;

            curSize.y += 20.0f / 9.0f;
            temperatureGaugeImg.sizeDelta = curSize;

            if (curSize.y >= 200.0f)
            {
                isEnd = true;
            }

            yield return(null);
        }

        resultBox.SetActive(true);
        ETanState result = TanStateCheck();

        resultBoxImg.color = (result == ETanState.WELLDON) ?
                             new Color(205.0f / 255.0f, 105.0f / 255.0f, 195.0f / 255.0f) :
                             new Color(255.0f / 255.0f, 195.0f / 255.0f, 190.0f / 255.0f);

        switch (result)
        {
        case ETanState.RARE:
            resultLabel.text = "RARE\n!";
            break;

        case ETanState.WELLDON:
            resultLabel.text = "WELL\nDON";
            break;

        case ETanState.OVERCOOK:
            resultLabel.text = "OVER\nCOOK\n!";
            break;
        }
        GameObjectHelper.Find("Icon (Heart)").SetActive(result == ETanState.WELLDON);

        faceImage.sprite = (result == ETanState.WELLDON) ?
                           (Sprite)Resources.Load("Texture/MiniGame/tan_chr_1_face_1", typeof(Sprite)) :
                           (Sprite)Resources.Load("Texture/MiniGame/tan_chr_1_face_2", typeof(Sprite));
        faceImage.enabled = true;

        yield return(new WaitForSeconds(3.0f));

        PlayerPrefs.SetFloat("Buf", (result == ETanState.WELLDON) ? 1.5f : 0.5f);
        //PlayerPrefs.Save();

        PopupManager.getInstance.Show <ToPMPopup>();
    }