示例#1
0
            public Spline addNewSpline(ETARGET_TYPE targetType, ESPLINE_TYPE splineType)
            {
                switch (splineType)
                {
                case ESPLINE_TYPE.INT_SPLINE:
                {
                    IntSpline spline = new IntSpline(targetType);
                    m_splines.Add(spline);
                    return(spline);
                }

                case ESPLINE_TYPE.FLOAT_SPLINE:
                {
                    FloatSpline spline = new FloatSpline(targetType);
                    m_splines.Add(spline);
                    return(spline);
                }

                default: return(null);
                }
            }
示例#2
0
 private extern static void CKLBUITask_setTarget(IntPtr p, uint splineIndex, ETARGET_TYPE targetParameter);
示例#3
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 internal FloatSpline(ETARGET_TYPE targetType) : base(targetType)
 {
     m_points = new List <FloatPoint>();
 }
示例#4
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 protected Spline(ETARGET_TYPE targetType)
 {
     m_targetType = targetType;
 }
示例#5
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		private extern static void CKLBUITask_setTarget			(IntPtr p, uint splineIndex, ETARGET_TYPE targetParameter);
示例#6
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            public Spline addNewSpline(ETARGET_TYPE targetType, ESPLINE_TYPE splineType)
            {
                switch (splineType) {
                    case ESPLINE_TYPE.INT_SPLINE:
                    {      
                        IntSpline spline = new IntSpline(targetType);
                        m_splines.Add(spline);
                        return spline;
                    }

                    case ESPLINE_TYPE.FLOAT_SPLINE:
                    {
                        FloatSpline spline = new FloatSpline(targetType);
                        m_splines.Add(spline);
                        return spline;
                    }

                    default: return null;
                }
            }
示例#7
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 internal FloatSpline(ETARGET_TYPE targetType) : base(targetType)
 {
     m_points = new List<FloatPoint>();
 }
示例#8
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 protected Spline(ETARGET_TYPE targetType)
 {
     m_targetType = targetType;
 }