示例#1
0
    ENodeStates FetchHeat()
    {
        if (!haveTarget || targetType != EStatsTypes.Heat)
        {
            var heatPowerUp         = GameObject.Find("HeatPowerUps");
            var transformChildCount = heatPowerUp.transform.childCount;
            if (transformChildCount > 0)
            {
                // find closets
                Transform target        = heatPowerUp.transform.GetChild(0);
                var       ChildDistance = Vector3.Distance(transform.position, target.position);
                for (int i = 1; i < transformChildCount; ++i)
                {
                    var child   = heatPowerUp.transform.GetChild(i);
                    var newDist = Vector3.Distance(transform.position, child.position);
                    if (ChildDistance > newDist)
                    {
                        target        = child;
                        ChildDistance = newDist;
                    }
                }
                // move to point
                haveTarget = true;
                targetPos  = target.position;
                targetType = EStatsTypes.Heat;
                agent.SetDestination(targetPos);
                agent.isStopped = false;
                return(ENodeStates.RUNNING);
            }
        }
        else
        {
            if (Vector3.Distance(transform.position, targetPos) <= theta)
            {
                haveTarget      = false;
                agent.isStopped = true;
                return(ENodeStates.SUCCESS);
            }
            else
            {
                return(ENodeStates.RUNNING);
            }
        }

        return(ENodeStates.FAILURE);
    }
示例#2
0
 public void AddPower(EStatsTypes powerType, int value)
 {
     m_Stats[(int)powerType, 0] += value;
 }