示例#1
0
    public void toDead(bool whereFrom)
    {
        //Where from
        //True is from player killing zombie
        //False is from challenge starting
        if (whereFrom == true)
        {
            //Also adds kill to playerstats
            if (this.GetComponent <Tracker>() != null)
            {
                PlayerStats.Instance.AddMoney(1);
            }
            else
            {
                PlayerStats.Instance.AddMoney(1);
                PlayerStats.Instance.AddKill();
            }

            //Drop Money
            GameObject newMoney = ObjectPool.Instance.GetFirstFreeObject("Money");

            newMoney.transform.position = this.transform.position + new Vector3(0.0f, 0.4f, 0.0f);

            //could call newMoney.GetComponent<Money>().SetRanger(x,y)
            // if want higher or lower reward

            newMoney.SetActive(true);
        }
        else
        {
            //Dont Add money
        }


        //Splatter



        currentState = idleState;

        if (!ObjectPool.Instance.Kill(this.gameObject))
        {
            Debug.LogError("Error");
            Destroy(this.gameObject);
        }
    }
示例#2
0
 void Start()
 {
     currentState = idleState;
     wayPoints    = GameObject.FindGameObjectsWithTag("Waypoint");
 }