public IShape CreateShape(EShape typeShape) { switch (typeShape) { case EShape.POINT: Console.WriteLine("Point created"); return(new Point()); case EShape.LINE: Console.WriteLine("Line created"); return(new Line()); case EShape.ARC: Console.WriteLine("Arc created"); return(new Arc()); case EShape.CIRCLE: Console.WriteLine("Circle created"); return(new Circle()); case EShape.ELLIPSE: Console.WriteLine("Ellipse created"); return(new Ellipse()); case EShape.NURB: Console.WriteLine("Nurb created"); return(new Nurb()); default: Console.WriteLine("Default Point created"); return(new Point()); } }
public static Shape CreateShape(EShape shape, float x, float y, float lW) { switch (shape) { case EShape.LINE: return(new Line(x, y, lW)); case EShape.TRIANGLE: return(new Triangle(x, y, lW)); case EShape.RECTANGLE: return(new Rectangle(x, y, lW)); case EShape.PENTAGON: return(new Pentagon(x, y, lW)); case EShape.HEXAGON: return(new Hexagon(x, y, lW)); case EShape.POLYGON: return(new Polygon(x, y, lW)); case EShape.CIRCLE: return(new Circle(x, y, lW)); case EShape.ELLIPSE: return(new Ellipse(x, y, lW)); default: throw new Exception("Unknown Shape!"); } }
static void Main(string[] args) { while (true) { Random random = new Random(); EShape computer = (EShape)random.Next(3); Console.Write("Rock(0)~ Paper(1)~ Scissor(2)~: "); EShape user = (EShape)int.Parse(Console.ReadLine()); if (computer == user) { Console.WriteLine($"[Draw]\nYou ({user}), computer ({computer})"); } else if ((computer == EShape.Rock && user == EShape.Scissor) || (computer == EShape.Paper && user == EShape.Rock) || (computer == EShape.Scissor && user == EShape.Paper)) { Console.WriteLine($"[Lose]\nYou ({user}), computer({computer})"); } else if ((computer == EShape.Rock && user == EShape.Paper) || (computer == EShape.Paper && user == EShape.Scissor) || (computer == EShape.Scissor && user == EShape.Rock)) { Console.WriteLine($"[Win]\n ({user}), computer({computer})"); } else { Console.WriteLine("Wrong input!"); } } }
/// <summary> /// Set the shape selected in the toolbox /// </summary> /// <param name="shape"></param> public void SetShapeToolboxSelection(EShape shape) { //_drawingMode = true; _lineMode = false; _shapeMode = true; _toolboxShapeValue = shape; Mouse.OverrideCursor = System.Windows.Input.Cursors.Arrow; }
/// <summary> /// /// </summary> /// <param name="X"></param> /// <param name="Y"></param> /// <param name="Height"></param> /// <param name="Width"></param> /// <param name="Type"></param> public UMLShape(double X, double Y, double Height, double Width, EShape Type) { _id = Guid.NewGuid(); _height = Height; _width = Width; _x = X - _width / 2; _y = Y - _height / 2; _type = Type; }
/// <summary> /// Default constructor /// </summary> /// <param name="X">Starting X position</param> /// <param name="Y">Starting Y position</param> /// <param name="Type">Shape type</param> public UMLShape(double X, double Y, EShape Type) { _id = Guid.NewGuid(); _height = 50; _width = 50; _x = X - _width / 2; _y = Y - _height / 2; _type = Type; }
private void _OnInit(object sender, EventArgs e) { selectedEShape = EShape.LINE; bt_line.Enabled = false; lineWidth.SelectedIndex = 0; fillMode.SelectedIndex = 0; gl = openGLControl.OpenGL; gl.ClearColor(1.0f, 1.0f, 1.0f, 1.0f); gl.Disable(OpenGL.GL_DEPTH_TEST); gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT); }
private int GetDefaultWidth(EShape _toolboxValue) { switch (_toolboxValue) { case EShape.Action: return(Constants.Drawables.Shapes.Action.DefaultWidth); case EShape.ActivityFinal: return(Constants.Drawables.Shapes.ActivityFinal.DefaultWidth); case EShape.Decision: return(Constants.Drawables.Shapes.Decision.DefaultWidth); case EShape.FlowFinal: return(Constants.Drawables.Shapes.FlowFinal.DefaultWidth); case EShape.Fork: return(Constants.Drawables.Shapes.Fork.DefaultWidth); case EShape.Initial: return(Constants.Drawables.Shapes.Initial.DefaultWidth); case EShape.Join: return(Constants.Drawables.Shapes.Join.DefaultWidth); case EShape.Merge: return(Constants.Drawables.Shapes.Merge.DefaultWidth); case EShape.ReceiveSignal: return(Constants.Drawables.Shapes.ReceiveSignal.DefaultWidth); case EShape.SendSignal: return(Constants.Drawables.Shapes.SendSignal.DefaultWidth); case EShape.SyncBarHor: return(Constants.Drawables.Shapes.SyncBarHor.DefaultWidth); case EShape.SyncBarVert: return(Constants.Drawables.Shapes.SyncBarVert.DefaultWidth); case EShape.TimeEvent: return(Constants.Drawables.Shapes.TimeEvent.DefaultWidth); default: return(Constants.Drawables.Shapes.DefaultWidth); } }
public Area( Id id_, EShape shape_, MetricReference length_, MetricReference width_, MetricReference offset_, MetricReference affectMaxCount_, params Base[] effects_) : base(id_) { Shape = shape_; Length = length_; Width = width_; Offset = offset_; AffectMaxCount = affectMaxCount_; Effects = new List <Base>(effects_); }
public bool Hook(EShape Object) { bool reSuccess = false; try { } catch (EException exc) { StackFrame[] stackFrames = new StackTrace(true).GetFrames(); clsLogFile.LogTryCatch(stackFrames, exc.Message, true, true); } catch (Exception ex) { StackFrame[] stackFrames = new StackTrace(true).GetFrames(); clsLogFile.LogTryCatch(stackFrames, ex.Message, true, true); } return(reSuccess); }
public bool Hook(EShape eShape, float originX = 0, float originY = 0, float angle = 0) { bool reSuccess = false; try { Base.Attach(eShape); reSuccess = SetOrigin(originX, originY, angle); } catch (EException exc) { StackFrame[] stackFrames = new StackTrace(true).GetFrames(); clsLogFile.LogTryCatch(stackFrames, exc.Message, true, true); } catch (Exception ex) { StackFrame[] stackFrames = new StackTrace(true).GetFrames(); clsLogFile.LogTryCatch(stackFrames, ex.Message, true, true); } return(reSuccess); }
public PhysicsComponent Create(Vector Position, Vector Size, float mass, float friction, EShape shape) { PhysicsComponent result = new PhysicsComponent(); result.SetPosition(Position); result.SetMass(mass); if (shape == EShape.Square) { result.HitBox = new Rectangle(Position, Size); } else if (shape == EShape.Circle) { result.HitBox = new Circle(Position, Size.Length()); } return(result); }
public GameEntity Create(Vector Position, Vector Size, float mass = 1, float friction = 0.25f, EShape shape = EShape.Square, ICanvas texture = null) { GameEntity result = new GameEntity(m_world); result.Physics = m_physicsFactory.Create(Position, Size, mass, friction, shape); result.Render = new RenderComponent(result); result.Render.SetTexture(texture); result.Render.Shape = shape; result.Render.Position = Position; result.Render.Size = Size; result.AI = new AIComponent(result); return(result); }
public static char[,] Draw(uint width, uint height, EShape shape) { if (width == 0 || height == 0) { char[,] fail = new char[0, 0]; return(fail); } char[,] canvas = new char[height + 4, width + 4]; //초기화 작업 for (int i = 0; i < width + 4; i++) { canvas[0, i] = canvas[height + 3, i] = '-'; } for (int i = 1; i <= height + 2; i++) { canvas[i, 0] = canvas[i, width + 3] = '|'; for (int k = 0; k < width + 2; k++) { canvas[i, k + 1] = ' '; } } //EShape 값에 따른 canvas 처리 if (shape == EShape.Rectangle) { for (int i = 0; i < height; i++) { for (int k = 0; k < width; k++) { canvas[i + 2, k + 2] = '*'; } } } else if (shape == EShape.IsoscelesRightTriangle) { if (width != height) { char[,] fail = new char[0, 0]; return(fail); } else { uint cnt = 0; for (int i = 0; i < height; i++) { cnt++; for (int k = 0; k < cnt; k++) { canvas[i + 2, k + 2] = '*'; } } } } else if (shape == EShape.IsoscelesTriangle) { if (width != height * 2 - 1) { char[,] fail = new char[0, 0]; return(fail); } else { uint chk = (width + 1) / 2 - 1; uint cnt = 0; for (int i = 0; i < height; i++) { for (int k = 0; k < width; k++) { if (k >= chk - cnt && k <= chk + cnt) { canvas[i + 2, k + 2] = '*'; } } cnt++; } } } else if (shape == EShape.Circle) { if (width != height || width % 2 == 0) { char[,] fail = new char[0, 0]; return(fail); } else { uint radius = width / 2; //center = canvas[radius][radius] for (int row = 0; row < height; row++) { for (int column = 0; column < width; column++) { if (Math.Pow(radius, 2) >= Math.Pow(Math.Abs(row - radius), 2) + Math.Pow(Math.Abs(column - radius), 2)) { canvas[row + 2, column + 2] = '*'; } } } } } return(canvas); }
public static bool IsShape(char[,] canvas, EShape shape) { //길이 0 배열 확인 if (canvas.Length == 0) { return(false); } int height = canvas.GetUpperBound(0) + 1; int width = canvas.Length / height; width -= 4; height -= 4; //기준보다 작은 배열 확인 if (width <= 0 || height <= 0) { return(false); } if (shape == EShape.Rectangle) { for (int i = 0; i < height; i++) { for (int k = 0; k < width; k++) { if (canvas[i + 2, k + 2] != '*') { return(false); } } } return(true); } else if (shape == EShape.IsoscelesRightTriangle) { //기본 정의 확인 if (height != width) { return(false); } else { uint cnt = 0; for (int i = 0; i < height; i++) { cnt++; for (int k = 0; k < width; k++) { if (k < cnt) { if (canvas[i + 2, k + 2] != '*') { return(false); } } else { if (canvas[i + 2, k + 2] != ' ') { return(false); } } } } return(true); } } else if (shape == EShape.IsoscelesTriangle) { //기본 정의 확인 if (width != height * 2 - 1) { return(false); } else { int chk = (width + 1) / 2 - 1; int cnt = 0; for (int i = 0; i < height; i++) { for (int k = 0; k < width; k++) { if (k >= chk - cnt && k <= chk + cnt) { if (canvas[i + 2, k + 2] != '*') { return(false); } } else { if (canvas[i + 2, k + 2] != ' ') { return(false); } } } cnt++; } return(true); } } else if (shape == EShape.Circle) { if (width != height || width % 2 == 0) { return(false); } else { int radius = width / 2; for (int row = 0; row < height; row++) { for (int column = 0; column < width; column++) { if (Math.Pow(radius, 2) >= Math.Pow(Math.Abs(row - radius), 2) + Math.Pow(Math.Abs(column - radius), 2)) { if (canvas[row + 2, column + 2] != '*') { return(false); } } else { if (canvas[row + 2, column + 2] != ' ') { return(false); } } } } return(true); } } return(false); }
private void _OnBtnClicked(object sender, EventArgs e) { Button b = sender as Button; if (b == null) { return; } switch (b.Name) { case "bt_line": selectedEShape = EShape.LINE; break; case "bt_triangle": selectedEShape = EShape.TRIANGLE; break; case "bt_rectangle": selectedEShape = EShape.RECTANGLE; break; case "bt_pentagon": selectedEShape = EShape.PENTAGON; break; case "bt_hexagon": selectedEShape = EShape.HEXAGON; break; case "bt_polygon": selectedEShape = EShape.POLYGON; break; case "bt_circle": selectedEShape = EShape.CIRCLE; break; case "bt_ellipse": selectedEShape = EShape.ELLIPSE; break; case "bt_clear": shapes.Clear(); selectedShape = null; break; } if (b.Name == "bt_clear") { return; } foreach (Button c in shapeSelectButtons) { c.Enabled = true; } b.Enabled = false; }