public void write(ICommunityEntity entity, byte[] data, ulong length, ESendMethod method, int channel) { SteamworksCommunityEntity steamworksCommunityEntity = (SteamworksCommunityEntity)entity; CSteamID steamID = steamworksCommunityEntity.steamID; switch (method) { case ESendMethod.RELIABLE: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, 3, channel); return; case ESendMethod.RELIABLE_NODELAY: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, 2, channel); return; case ESendMethod.UNRELIABLE: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, 0, channel); return; case ESendMethod.UNRELIABLE_NODELAY: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, 1, channel); return; default: return; } }
// Token: 0x06001838 RID: 6200 RVA: 0x00089150 File Offset: 0x00087550 public void write(ICommunityEntity entity, byte[] data, ulong length, ESendMethod method, int channel) { SteamworksCommunityEntity steamworksCommunityEntity = (SteamworksCommunityEntity)entity; CSteamID steamID = steamworksCommunityEntity.steamID; switch (method) { case ESendMethod.RELIABLE: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, EP2PSend.k_EP2PSendReliableWithBuffering, channel); return; case ESendMethod.RELIABLE_NODELAY: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, EP2PSend.k_EP2PSendReliable, channel); return; case ESendMethod.UNRELIABLE: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, EP2PSend.k_EP2PSendUnreliable, channel); return; case ESendMethod.UNRELIABLE_NODELAY: SteamGameServerNetworking.SendP2PPacket(steamID, data, (uint)length, EP2PSend.k_EP2PSendUnreliableNoDelay, channel); return; default: return; } }
// Token: 0x06001825 RID: 6181 RVA: 0x00088E7E File Offset: 0x0008727E public void write(ICommunityEntity entity, byte[] data, ulong length, ESendMethod method, int channel) { }