示例#1
0
        private void OpenSelectView(ESelectViewState state)
        {
            // 培养仓为空。先判断是否有满足当前条件的本命英雄。若有,则跳转本命英雄选择界面,否则弹窗提示
            ActorHeroInfo info = LogicDataCenter.playerSystemDataManager.GetActorAllHero();

            if (info == null || info.dicEntityHeroInfo == null)
            {
                return;
            }

            List <int> heroIDList = LogicDataCenter.lifeHeroDataManager.FindCandidatesFromHistoryRecord();

            if (heroIDList != null && heroIDList.Count > 0)
            {
                List <cmd_entity_hero_info> candidates = new List <cmd_entity_hero_info>();
                foreach (int heroID in heroIDList)
                {
                    cmd_entity_hero_info hero;
                    if (info.dicEntityHeroInfo.TryGetValue(heroID, out hero))
                    {
                        candidates.Add(hero);
                    }
                    else
                    {
                        Debug.LogWarning("在玩家拥有的英雄中未找到该英雄ID=" + heroID);
                    }
                }
                ULifeHeroCandidateData msgData = new ULifeHeroCandidateData();
                msgData.msgID      = (int)WndID.WND_ID_LIFE_HERO_SELECT;
                msgData.candidates = candidates;
                msgData.cultureID  = mCurrentSelectCultureID;
                msgData.state      = state;
                if (state == ESelectViewState.REPLACE)
                {
                    msgData.heroID = m_hasHeroCulture[mCurrentSelectCultureID];
                }
                UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_LIFE_HERO_SELECT, WndMsgID.WND_MSG_OPEN_LIFEHERO_SELECT, msgData);
            }
            else
            {
                SSchemeLifeHero config;
                int             heroCount = LogicDataCenter.lifeHeroDataManager.AllLifeHero.Count;
                int             key       = state == ESelectViewState.INJECT ? heroCount : heroCount - 1;
                key = key < 0 ? 0 : key;
                if (LifeHeroConfig.Instance.LifeHeroConfigDic.TryGetValue(key, out config))
                {
                    string content = ULocalizationService.Instance.Get("UIView", "LifeHeroSelect", "TravelContent_NoLifeHero");
                    ShowDialog(ULocalizationService.Instance.Get("UIView", "LifeHeroSelect", "TravelTitle"),
                               String.Format(content, config.rule),
                               new UIWidgets.DialogActions()
                    {
                        { ULocalizationService.Instance.Get("UIView", "LifeHeroSelect", "Confirm"), GoToBattle }, { ULocalizationService.Instance.Get("UIView", "LifeHeroSelect", "Cancel"), null }
                    });
                }
                else
                {
                    Debug.LogError("获取本命配置失败.key = " + key);
                }
            }
        }
示例#2
0
        private void SwitchState(ESelectViewState state)
        {
            if (state == m_currentState)
            {
                return;
            }

            EnterState(state);
            m_currentState = state;
        }
示例#3
0
        private void EnterState(ESelectViewState state)
        {
            if (m_currentState == state)
            {
                return;
            }

            switch (state)
            {
            case ESelectViewState.INJECT:
            {
                consumeFrame.gameObject.SetActive(false);
                RectTransform rf = this.gameObject.GetComponent <RectTransform>();
                rf.sizeDelta = new Vector2(670, rf.sizeDelta.y);
            }
            break;

            case ESelectViewState.REPLACE:
            {
                int lifeHeroCount = LogicDataCenter.lifeHeroDataManager.AllLifeHero.Count;
                if (lifeHeroCount != (int)ELifeHeroType.LIFEHERO_MAX_COUNT)
                {
                    Debug.LogFormat("本命英雄未收集满,不能替换");
                    return;
                }
                consumeFrame.gameObject.SetActive(true);
                RectTransform rf = this.gameObject.GetComponent <RectTransform>();
                rf.sizeDelta = new Vector2(832, rf.sizeDelta.y);
                consumeFrame.SetData(-1);
            }
            break;

            default:
                break;
            }
        }