//シーンの変更
 public void ChangeScene(EScene scene)
 {
     SceneManager.LoadScene(scene.ToString());
 }
 public void CloseScene(EScene scene)
 {
     SceneManager.UnloadSceneAsync(scene.ToString());
 }
 public void ChangeSceneAsync(EScene scene)
 {
     SceneManager.LoadSceneAsync(scene.ToString(), LoadSceneMode.Additive);
 }
示例#4
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 protected IEnumerator LoadSceneAdditiveAsync(EScene scene)
 {
     yield return(SceneManager.LoadSceneAsync(scene.ToString(), LoadSceneMode.Additive));
 }
示例#5
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 protected void LoadSceneAdditive(EScene scene)
 {
     SceneManager.LoadScene(scene.ToString(), LoadSceneMode.Additive);
 }
示例#6
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 protected void LoadScene(EScene scene)
 {
     //Application.LoadLevel(scene.ToString());
     SceneManager.LoadScene(scene.ToString(), LoadSceneMode.Single);
 }