private Vector3 GetDirectionVector(ERotationDirection direction)
    {
        if (direction == ERotationDirection.Horizontal)
        {
            return(new Vector3(0, 0, 0));
        }

        return(new Vector3(0, 0, 90));
    }
 private void Start()
 {
     RotationDirection = ERotationDirection.Horizontal;
 }