public void EquipmentBuildUIRecover() { ComparisonType = EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE; CurrentEquipmentObj.gameObject.SetActive(true); TakeOffEquipmentObj.gameObject.SetActive(true); CurrentAttributeObj.gameObject.SetActive(false); TakeOffAttributeObj.gameObject.SetActive(false); }
public void Init() { globalDataManager = FindObjectOfType <GlobalDataManager> (); battleBottomManager = FindObjectOfType <BattleBottomManager> (); PopEquipmentBuild = FindObjectOfType <PopEquipmentBuildManager> (); AttributeTakeOff.Init(); EquipmentTakeOff.Init(); ComparisonType = EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE; }
public void EquipmentComparison() { // change type to the opposite one // swtich equipment comparison UI and attribute comparison UI if (ComparisonType == EQUIPMENT_COMPARISON_TYPE.CHARACTER_ATTRIBUTE) { CurrentEquipmentObj.gameObject.SetActive(true); TakeOffEquipmentObj.gameObject.SetActive(true); CurrentAttributeObj.gameObject.SetActive(false); TakeOffAttributeObj.gameObject.SetActive(false); ComparisonType = EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE; } else if (ComparisonType == EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE) { CurrentEquipmentObj.gameObject.SetActive(false); TakeOffEquipmentObj.gameObject.SetActive(false); CurrentAttributeObj.gameObject.SetActive(true); TakeOffAttributeObj.gameObject.SetActive(true); ComparisonType = EQUIPMENT_COMPARISON_TYPE.CHARACTER_ATTRIBUTE; } }