示例#1
0
 public void EquipmentBuildUIRecover()
 {
     ComparisonType = EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE;
     CurrentEquipmentObj.gameObject.SetActive(true);
     TakeOffEquipmentObj.gameObject.SetActive(true);
     CurrentAttributeObj.gameObject.SetActive(false);
     TakeOffAttributeObj.gameObject.SetActive(false);
 }
示例#2
0
 public void Init()
 {
     globalDataManager   = FindObjectOfType <GlobalDataManager> ();
     battleBottomManager = FindObjectOfType <BattleBottomManager> ();
     PopEquipmentBuild   = FindObjectOfType <PopEquipmentBuildManager> ();
     AttributeTakeOff.Init();
     EquipmentTakeOff.Init();
     ComparisonType = EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE;
 }
示例#3
0
 public void EquipmentComparison()
 {
     // change type to the opposite one
     // swtich equipment comparison UI and attribute comparison UI
     if (ComparisonType == EQUIPMENT_COMPARISON_TYPE.CHARACTER_ATTRIBUTE)
     {
         CurrentEquipmentObj.gameObject.SetActive(true);
         TakeOffEquipmentObj.gameObject.SetActive(true);
         CurrentAttributeObj.gameObject.SetActive(false);
         TakeOffAttributeObj.gameObject.SetActive(false);
         ComparisonType = EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE;
     }
     else if (ComparisonType == EQUIPMENT_COMPARISON_TYPE.EQUIPMENT_ATTRIBUTE)
     {
         CurrentEquipmentObj.gameObject.SetActive(false);
         TakeOffEquipmentObj.gameObject.SetActive(false);
         CurrentAttributeObj.gameObject.SetActive(true);
         TakeOffAttributeObj.gameObject.SetActive(true);
         ComparisonType = EQUIPMENT_COMPARISON_TYPE.CHARACTER_ATTRIBUTE;
     }
 }