public override Statistics run() { Environment env = new Environment(); //dist for Create Uniform CreateDist = new Uniform(1, 5); //dist for Able Uniform AbleDist = new Uniform(4, 6); //dist for Baker Uniform BakerDist = new Uniform(2, 5); Distribution DistCreate = new Distribution(CreateDist); Distribution DistAble = new Distribution(AbleDist); Distribution DistBaker = new Distribution(BakerDist); Create create = new Create(env, 0, 100, DistCreate); Dispose dispose = new Dispose(env, 10); Queue SharedQueue = new Queue(env, 3); Resource Able = new Resource(env, 1, 1, DistAble, SharedQueue); Resource Baker = new Resource(env, 2, 1, DistBaker, SharedQueue); Decide decide = new Decide(env, 5); //Condition EQCond cond = new EQCond(0, Able, Actor.StateType.Idle); decide.AddCondition(cond, Able.AID); decide.AddElse(Baker.AID); create.Next_AID.Add("First", 5); Able.Next_AID.Add("First", 10); Baker.Next_AID.Add("First", 10); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); return env.Simulate(); }
public void run() { Environment env = new Environment(); //dist Uniform d = new Uniform(1, 1, 0); //dist1 Uniform n = new Uniform(5, 5, 0); Distribution dist = new Distribution(d); Distribution dist1 = new Distribution(n); Create c = new Create(env, 0, 10, dist); Dispose di = new Dispose(env, 10); Queue q = new Queue(env, 3); q.Capacity = 10; Resource r = new Resource(env, 1, 1, dist1, q); Queue q2 = new Queue(env, 4); q2.Capacity = 5; Resource r2 = new Resource(env, 2, 1, dist1, q); Decide de = new Decide(env, 5); //Condition EQCond cond = new EQCond(0, r, Actor.StateType.Busy); de.AddCondition(cond, r2.AID); de.AddElse(r.AID); c.Next_AID.Add("First", 5); r.Next_AID.Add("First", 10); r2.Next_AID.Add("First", 10); env.System_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Start_Time = new DateTime(1970, 1, 1, 0, 0, 0); env.Setup_Simulation(); env.Simulate(); /////// }