示例#1
0
    public void SetDissData(ArgsMsgGameOverMsg args)
    {
        bool IsWin = false;

        //打二
        if (RoomInfo.Instance.IsZhuandanGameType || RoomInfo.Instance.IsGuandan2GameType)
        {
        }
        else //非打二
        {
            var        list            = args.mGameOverList;
            GameObject totalPrefabItem = ResourceManager.Instance.LoadAsset <GameObject>(UIType.TotalBureauOverItem.Path);
            bool       isTie           = PlayerInfo.Instance.mTeamEnemyIndex == PlayerInfo.Instance.mTeamSelfIndex;//平局
            for (int i = 0; i < list.Count; i++)
            {
                GameObject item = GameObject.Instantiate(totalPrefabItem);
                item.transform.SetParent(itemParent);
                //item.transform.localPosition = new Vector3(0, 60 - 55 * i, 0);
                item.transform.localScale    = Vector3.one;
                item.transform.localPosition = Vector3.zero;
                EPlayersTeam team = (EPlayersTeam)RoomInfo.Instance.GetPlayerInfoById(list[i].player_id).teamType;
                if (winTeam == EPlayersTeam.ENull)
                {
                    winTeam = list[i].rank == MsgGuandanGameRank.MsgGuandanGameRankFirst ? team : EPlayersTeam.ENull;
                }

                item.GetComponent <UITotalBureauOverItem>().SetData(list[i], winTeam);

                if (list[i].player_id == PlayerInfo.Instance.mPlayerPid)
                {
                    IsWin = team == winTeam;
                }
            }
        }
    }
示例#2
0
    //掼蛋
    public void SetData(MsgGameOverInfo msgGameOverInfo, EPlayersTeam winTeam)
    {
        ulong  playerId  = msgGameOverInfo.player_id;
        var    data      = RoomInfo.Instance.GetPlayerInfoById(playerId);
        string forBgName = playerId == PlayerInfo.Instance.mPlayerPid ? "record_list_self" : "record_list";

        foreBg.sprite   = ResourceManager.Instance.GetSpriteByName((int)EAtlasType.EPlaying, forBgName);
        creater.enabled = RoomInfo.Instance.mRoom.creater_id == playerId ? true : false;

        nameLab.text   = data.name + string.Format("\nID:{0}", playerId);//玩家的名字
        jfOrDadao.text = data.teamType == (int)winTeam ? "打过:" : "打到:";
        bool isEnd = RoomInfo.Instance.mNextIndex != RoomInfo.Instance.GetEndgradOfTGuanDanGameType();

        if (PlayerInfo.Instance.mTeamEnemyIndex == PlayerInfo.Instance.mTeamSelfIndex || isEnd)
        {
            jfOrDadao.text = "打到:";
        }
        if (playerId != PlayerInfo.Instance.mPlayerPid)
        {
            StartCoroutine(GlobalData.GetHeadTextureByIdx(headTex, data.head_portrait));
        }
        else
        {
            headTex.texture = DataManager.Instance.GetTextureByName(ETextureName.EHeadTex1);
        }
        scoreLab.text = GlobalData.StringUpgradeIndex(msgGameOverInfo.upgrade_card.ToString());
    }
示例#3
0
    public void SetItems(List <MsgGameOverInfo> list, bool totalOver)
    {
        uint nextPlayCommonCardId = GetNextCommonCard(list);

        isTotalOver = totalOver;
        //RefreshViewInfo(nextPlayCommonCardId);
        bureauPrefabItem = ResourceManager.Instance.LoadAsset <GameObject>(UIType.BureauOverItem.Path);
        int overGoal = 0;

        for (int i = 0; i < list.Count; i++)
        {
            GameObject item = GameObject.Instantiate(bureauPrefabItem);
            item.transform.SetParent(parentContainer);
            RawImage tex = parentContainer.GetComponent <RawImage>();
            item.transform.localPosition = new Vector3(0, -30 - 140 * i, 0);
            item.transform.localScale    = Vector3.one;
            if (winTeam == EPlayersTeam.ENull)
            {
                winTeam = list[i].rank == MsgGuandanGameRank.MsgGuandanGameRankFirst ? (EPlayersTeam)RoomInfo.Instance.GetPlayerInfoById(list[i].player_id).teamType : EPlayersTeam.ENull;
            }
            item.GetComponent <UIBureauOverItem>().SetData(list[i], winTeam);
            //if (list[i].player_id == PlayerInfo.Instance.mPlayerPid)
            //{
            //    overGoal = (int)list[i].goal;
            //    lightSpr.spriteName = overGoal > 0 ? "settlement_light1" : "settlement_light4";
            //}
            isOver = list[0].over == 1;
            Debug.Log("Over:" + list[i].over);
        }
        CheckPlayAudio(overGoal);
    }
示例#4
0
    IEnumerator LoadGameBureauOver(LocalNotification e)
    {
        yield return(new WaitForSeconds(GlobalData.mLoadGameBreauOverWaitTime));

        ArgsMsgGameOverMsg msg = e.param as ArgsMsgGameOverMsg;

        if (msg != null)
        {
            bool isOver = false;
            #region  局打几 和加载总结算还是小结算
            //当前玩家的队
            EPlayersTeam mTeamtype       = (EPlayersTeam)RoomInfo.Instance.GetPlayerInfoById(PlayerInfo.Instance.mPlayerPid).teamType;
            bool         isGuandanNotTwo = !RoomInfo.Instance.IsZhuandanGameType && !RoomInfo.Instance.IsGuandan2GameType; //是否是掼蛋非打二
                                                                                                                           //组别是为了结算显示的打到几的 颜色相同
            for (int i = 0; i < msg.mGameOverList.Count; i++)
            {
                //当前id判断是否是己方
                ulong pid = msg.mGameOverList[i].player_id;

                var          nowPlayerInfo = RoomInfo.Instance.GetPlayerInfoById(pid);
                EPlayersTeam pt            = (EPlayersTeam)nowPlayerInfo.teamType;
                if (isGuandanNotTwo)
                {
                    //头游
                    if (pid == PlayerInfo.Instance.mPlayerPid)                                             //是当前的玩家id
                    {
                        PlayerInfo.Instance.mTeamSelfIndex = msg.mGameOverList[i].upgrade_card.ToString(); //己方打几
                    }
                    else if (pt != mTeamtype)
                    {
                        PlayerInfo.Instance.mTeamEnemyIndex = msg.mGameOverList[i].upgrade_card.ToString();//对方打几
                    }

                    if (msg.mGameOverList[i].rank == MsgGuandanGameRank.MsgGuandanGameRankFirst)//头游打几 决定下一局打几
                    {
                        RoomInfo.Instance.mNextIndex = msg.mGameOverList[i].upgrade_card.ToString();
                    }
                }
                isOver = msg.mGameOverList[i].over == 1;
            }

            #endregion
            //——————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
            if (isOver && isGuandanNotTwo)//掼蛋的情况
            {
                Debug.Log("加载掼蛋非打二总结算");
                UpdateTotalBureauOverGame(e);
            }
            else
            {
                Debug.Log("加载打二情况小结算");
                ContextManager.Instance.Push(new BureauOverContext());
                GameObject gameBureau = UIManagers.Instance.GetSingleUI(UIType.BureauOverView);
                gameBureau.GetComponent <UIBureauOverView>().SetItems(msg.mGameOverList, msg.mIsTotalOver);
            }
        }

        SelfCardsManager.Instance.ClearInfo();
        PlayingGameInfo.Instance.ClearCurGameInfo();
    }
示例#5
0
    public void SetData(MsgGameOverInfo msg, EPlayersTeam winTeam)
    {
        this.awardNumSpr.sprite = GlobalData.GetGameCleanCpr((int)msg.rank);
        string forbgName = msg.player_id == PlayerInfo.Instance.mPlayerPid ? "record_list_self" : "record_list";

        foreBg.sprite = ResourceManager.Instance.GetSpriteByName((int)EAtlasType.EMain, forbgName);

        awardNumSpr.sprite = GlobalData.GetGameCleanCpr((int)msg.rank);
        awardNumSpr.gameObject.SetActive(awardNumSpr.sprite != null);

        var data = RoomInfo.Instance.GetPlayerInfoById(msg.player_id);

        chaperSpr.gameObject.SetActive(msg.player_id == RoomInfo.Instance.mRoom.creater_id);
        if (msg.player_id != PlayerInfo.Instance.mPlayerPid)
        {
            StartCoroutine(GlobalData.GetHeadTextureByIdx(headTexture, data.head_portrait));
        }
        else
        {
            headTexture.texture = DataManager.Instance.GetTextureByName(ETextureName.EHeadTex1);
        }

        awardNumSpr.SetNativeSize();
        var player = RoomInfo.Instance.GetPlayerInfoById(msg.player_id);

        nameAndId.text = player.name + "\n" + "ID:" + msg.player_id;


        if (RoomInfo.Instance.IsZhuandanGameType || RoomInfo.Instance.IsGuandan2GameType)
        {
            jiFengOrDadao.text = "积分:";
            //scorelab.color = (int)msg.goal >= 0 ? Color.yellow : Color.gray;
            int goal = (int)msg.goal;
            this.scorelab.text = goal > 0 ? "+" + goal : goal.ToString();
        }
        else //含金币场结算
        {
            jiFengOrDadao.text = "打到:";
            this.scorelab.text = GlobalData.StringUpgradeIndex(msg.upgrade_card.ToString());
            bool isGold = GoldFiledManager.Instance.mIsGoldFiled;
            UpdateGoldModeData((int)msg.goal, PlayerInfo.Instance.mPlayerPid == msg.player_id);
        }
    }
示例#6
0
    public void SetData(LocalNotification e)
    {
        if (itemParent.childCount == 4)
        {
            return;
        }                                           //屏蔽之后传过来的消息
        bool IsWin = false;

        //打二
        if (RoomInfo.Instance.IsZhuandanGameType || RoomInfo.Instance.IsGuandan2GameType)
        {
            ArgsMsgTotalScore args = e.param as ArgsMsgTotalScore;
            var list = args.List;
            Debug.Log("TotalBureauView:" + args.List.Count);
            GameObject totalPrefabItem = ResourceManager.Instance.LoadAsset <GameObject>(UIType.TotalBureauOverItem.Path);
            for (int i = 0; i < list.Count; i++)
            {
                GameObject item = GameObject.Instantiate(totalPrefabItem);
                item.transform.SetParent(itemParent);
                //item.transform.localPosition = new Vector3(0, 225 - 130 * i, 0);
                item.transform.localScale    = Vector3.one;
                item.transform.localPosition = Vector3.zero;
                item.GetComponent <UITotalBureauOverItem>().SetData(list[i].player_id, list[i].play_goal);
                if (list[i].player_id == PlayerInfo.Instance.mPlayerPid)
                {
                    //图片的显示,和输赢有关系
                    IsWin = list[i].play_goal >= 0;
                }
            }
        }
        else //非打二
        {
            ArgsMsgGameOverMsg args    = e.param as ArgsMsgGameOverMsg;
            var        list            = args.mGameOverList;
            bool       isTie           = PlayerInfo.Instance.mTeamEnemyIndex == PlayerInfo.Instance.mTeamSelfIndex;//平局
            GameObject totalPrefabItem = ResourceManager.Instance.LoadAsset <GameObject>(UIType.TotalBureauOverItem.Path);
            for (int i = 0; i < list.Count; i++)
            {
                GameObject item = GameObject.Instantiate(totalPrefabItem);
                item.transform.SetParent(itemParent);
                //item.transform.localPosition = new Vector3(0, 225 - 130 * i, 0);
                item.transform.localScale    = Vector3.one;
                item.transform.localPosition = Vector3.zero;
                EPlayersTeam team = (EPlayersTeam)RoomInfo.Instance.GetPlayerInfoById(list[i].player_id).teamType;
                if (winTeam == EPlayersTeam.ENull)
                {
                    winTeam = list[i].rank == MsgGuandanGameRank.MsgGuandanGameRankFirst ? team : EPlayersTeam.ENull;
                }
                if (isTie)
                {
                    winTeam = team;
                }
                item.GetComponent <UITotalBureauOverItem>().SetData(list[i], winTeam);

                if (list[i].player_id == PlayerInfo.Instance.mPlayerPid)
                {
                    IsWin = team == winTeam;//平局
                }
                if (isTie)
                {
                    IsWin = true;
                }
            }
        }
        CheckPlayerAudio(IsWin);
    }