public void WriteEventMessage(ulong unk1, EPlayerEventMessage msg, string str = null, uint unk2 = 0, ushort unk3 = 0) { var strLen = (uint)(string.IsNullOrEmpty(str) ? 0 : (str.Length + 1)); _w.Write((byte)msg); _w.Write(unk1); _w.Write(unk2); _w.Write(unk3); _w.Write(strLen); if (strLen > 0) { _w.Write(str); } }
public void BroadcastEventMessage(EPlayerEventMessage msg, string str = null, long param1 = -1, uint param2 = 0, ushort param3 = 0) { foreach (var plr in _players.Values) { if (msg == EPlayerEventMessage.StartGame && (!plr.IsReady && plr.AccountID != MasterID)) { continue; } var ack = new Packet(EGamePacket.SEventMessageAck); if (param1 == -1) { ack.WriteEventMessage(plr.AccountID, msg, str, param2, param3); } else { ack.WriteEventMessage((ulong)param1, msg, str, param2, param3); } plr.Session.Send(ack); } }
public void BroadcastEventMessage(EPlayerEventMessage msg, string str = null, long param1 = -1, uint param2 = 0, ushort param3 = 0) { foreach (var plr in _players.Values) { if (msg == EPlayerEventMessage.StartGame && (!plr.IsReady && plr.AccountID != MasterID)) continue; var ack = new Packet(EGamePacket.SEventMessageAck); if(param1 == -1) ack.WriteEventMessage(plr.AccountID, msg, str, param2, param3); else ack.WriteEventMessage((ulong)param1, msg, str, param2, param3); plr.Session.Send(ack); } }