public bool SendMsgPetSystemGC2GMReqHotSpringTaskEnd(UInt32 petID, EPetHotSprintEnd endStatus, CBMsgPetSystemGM2GCAckHotSpringTaskEnd cb) { CMsgPetSystemGC2GMReqHotSpringTaskEnd req = new CMsgPetSystemGC2GMReqHotSpringTaskEnd(petID, endStatus); CMsgPetSystemGM2GCAckHotSpringTaskEnd.cb = cb; return(CGameClient.Singleton.SendMsg(req)); }
public CMsgPetSystemGC2GMReqHotSpringTaskEnd(UInt32 petID, EPetHotSprintEnd endStatus) : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_PETSYSTEM, CPetSystemMsgNumID.EMSGNUMID_PETSYSTEM_GC2GM_REQ_HOTSPRINGTASK_END) { m_petID = petID; m_endStatus = endStatus; }