public static void ExtractCenter(EPMDelaunayTerrain terrain, List <List <Vector2d> > pointList, EPMPoint.PointType oldType, EPMPoint.PointType newType, double halfWidth) { List <EPMTriangle> intersectList = new List <EPMTriangle>(); List <EPMTriangle> oldTypeList = terrain.ExtractTriangles_ByTypes(null, EPMPoint.GenerateTypesInt(false, oldType)); for (int i = 0; i < pointList.Count; i++) { List <Vector2d> lineSet = pointList[i]; for (int j = 0; j < lineSet.Count; j++) { intersectList.AddRange(terrain.ExtractTriangles_PointsInCircle(lineSet[j], halfWidth, 1, oldTypeList)); if (j >= 1) { Vector2d dir = lineSet[j] - lineSet[j - 1]; dir.Normalize(); Vector2d normal = new Vector2d(-dir.y, dir.x); intersectList.AddRange(terrain.ExtractTriangles_PointsInLineWithDistance(lineSet[j - 1] - dir * halfWidth, lineSet[j] + dir * halfWidth, halfWidth, 1, oldTypeList)); intersectList.AddRange(terrain.ExtractTriangles_IntersectLine(lineSet[j - 1] + normal * halfWidth - dir * halfWidth, lineSet[j] + normal * halfWidth + dir * halfWidth, oldTypeList)); intersectList.AddRange(terrain.ExtractTriangles_IntersectLine(lineSet[j - 1] - normal * halfWidth - dir * halfWidth, lineSet[j] - normal * halfWidth + dir * halfWidth, oldTypeList)); } } } for (int i = 0; i < intersectList.Count; i++) { EPMTriangle t = (EPMTriangle)intersectList[i]; t.g_pointList[0].g_type = newType; t.g_pointList[1].g_type = newType; t.g_pointList[2].g_type = newType; t.SetType(newType); } intersectList.Clear(); CheckAndSetTileTypeByNeighbor(terrain, oldType, newType, newType); }
public static void CheckAndSetTileTypeByNeighbor(EPMDelaunayTerrain terrain, int checkTypeEnum, int neighborTypeEnum, EPMPoint.PointType newTypeForPassCheck, EPMPoint.PointType newTypeForNotPassCheck, bool processNotPassChcek = true, int minNeighborCount = 2, bool shareEdge = true, bool alsoSetPointsType = false) { List <EPMTriangle> triangleList = terrain.ExtractTriangles_ByTypes(null, checkTypeEnum); if (shareEdge) { for (int i = 0; i < triangleList.Count; i++) { EPMTriangle t = (EPMTriangle)triangleList[i]; int count = 0; for (int j = 0; j < t.g_shareEdgeNeighbors.Count; j++) { if (t.g_shareEdgeNeighbors[j].HasShapeType(neighborTypeEnum)) { count++; } if (count >= minNeighborCount) { t.g_visited = true; break; } } } } else { for (int i = 0; i < triangleList.Count; i++) { EPMTriangle t = (EPMTriangle)triangleList[i]; int count = 0; for (int j = 0; j < t.g_sharePointNeighbors.Count; j++) { if (t.g_sharePointNeighbors[j].HasShapeType(neighborTypeEnum)) { count++; } if (count >= minNeighborCount) { t.g_visited = true; break; } } } } for (int i = 0; i < triangleList.Count; i++) { EPMTriangle t = triangleList[i]; if (t.g_visited) { t.g_visited = false; t.SetType(newTypeForPassCheck); if (alsoSetPointsType) { t.g_pointList[0].g_type = newTypeForPassCheck; t.g_pointList[1].g_type = newTypeForPassCheck; t.g_pointList[2].g_type = newTypeForPassCheck; } } else if (processNotPassChcek) { t.SetType(newTypeForNotPassCheck); if (alsoSetPointsType) { t.g_pointList[0].g_type = newTypeForNotPassCheck; t.g_pointList[1].g_type = newTypeForNotPassCheck; t.g_pointList[2].g_type = newTypeForNotPassCheck; } } } }
public static void ExtractSide(EPMDelaunayTerrain terrain, EPMPoint.PointType oldType, EPMPoint.PointType sideType, double inLength = 2f) { List <EPMTriangle> list = terrain.ExtractTriangles_ByTypes(null, EPMPoint.GenerateTypesInt(false, oldType)); List <EPMPoint> allPoints = terrain.ExtractPoints_All(); List <EPMTriangle> sideList = new List <EPMTriangle>(); int groundEnum = EPMPoint.GetGroundEnums(); for (int i = 0; i < list.Count; i++) { EPMTriangle t = (EPMTriangle)list[i]; int count = 0; int ep1, ep2; ep1 = ep2 = 0; for (int j = 0; j < t.g_shareEdgeNeighbors.Count; j++) { //The edge has an ground tile neighbor. if (t.g_shareEdgeNeighbors[j].HasShapeType(groundEnum)) { count++; t.GetShareEdge((EPMTriangle)t.g_shareEdgeNeighbors[j], out ep1, out ep2); } } if (count == 1) { if (!t.g_visited) { sideList.Add(t); t.g_visited = true; } int ep3 = t.g_sortedIndexList[0]; if (ep3 == ep1 || ep3 == ep2) { ep3 = t.g_sortedIndexList[1]; } if (ep3 == ep1 || ep3 == ep2) { ep3 = t.g_sortedIndexList[2]; } Vector2d p1, p2, p3; p1 = allPoints[ep1].pos2d; p2 = allPoints[ep2].pos2d; p3 = allPoints[ep3].pos2d; Vector2d dir = p2 - p1; Vector2d normal = new Vector2d(-dir.y, dir.x); normal.Normalize(); if ((p3 - p1) * normal < 0) { normal = -normal; } for (int k = 0; k < t.g_shareEdgeNeighbors.Count; k++) { if (t.g_shareEdgeNeighbors[k].HasShapeType(oldType)) { EPMTriangle nei = (EPMTriangle)t.g_shareEdgeNeighbors[k]; if (nei.g_visited == false) { nei.g_visited = true; sideList.Add(nei); } for (int j = 0; j < nei.g_sharePointNeighbors.Count; j++) { EPMTriangle t2 = (EPMTriangle)nei.g_sharePointNeighbors[j]; if (t2.HasShapeType(oldType) && t2.g_visited == false) { Vector2d v2 = t2.g_pointList[0].pos2d; double dot = (v2 - p1) * normal; if (dot >= inLength) { continue; } v2 = t2.g_pointList[1].pos2d; dot = (v2 - p1) * normal; if (dot >= inLength) { continue; } v2 = t2.g_pointList[2].pos2d; dot = (v2 - p1) * normal; if (dot >= inLength) { continue; } t2.g_visited = true; sideList.Add((EPMTriangle)nei.g_sharePointNeighbors[j]); } } } } } } for (int i = 0; i < sideList.Count; i++) { sideList[i].SetType(sideType); } for (int i = 0; i < list.Count; i++) { EPMTriangle t = (EPMTriangle)list[i]; if (t.HasShapeType(sideType)) { continue; } bool finded = true; for (int j = 0; j < t.g_shareEdgeNeighbors.Count; j++) { if (t.g_shareEdgeNeighbors[j].HasShapeType(oldType)) { finded = false; break; } } if (finded) { t.SetType(sideType); } } for (int i = 0; i < list.Count; i++) { list[i].g_visited = false; } }