// When you release and shutdown the SDK library, you cannot initialize it again.
 // Make sure this is done at a relevant time in your game's lifecycle.
 // If you are working in editor, it is advised you do not release and shutdown the SDK
 // as you would be required to restart Unity to initialize the SDK again.
 private void OnDestroy()
 {
     if (!Application.isEditor && EOS != null)
     {
         EOS.Release();
         EOS = null;
         PlatformInterface.Shutdown();
     }
 }