示例#1
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        // Checks to see if this line intersects with "line2".  True is returned
        // if they do intersect. The "ISectPt" is optional and can be NULL, but, if
        // provided, it is filled with the point of intersection.
        // IMPORTANT: If the two lines are equal then false is returned, not true.
        // Do not call for degenerate lines (check with IsDegenerate).
        public bool Intersects(NormalizedGeneralLine2D line2, ref EOFC.Vector2D ISectPt)
        {
            // If the two lines are parallel then they won't intersect
            if (IsParallel(line2))
            {
                return(false);
            }

            float x, y;

            // Handle special case
            if (m_a == 0.0f)
            {
                y       = -m_c / m_b;
                x       = (-line2.m_b * y - line2.m_c) / line2.m_a;
                ISectPt = new EOFC.Vector2D(x, y);
                return(true);
            }
            // else
            float val1 = (-line2.m_a * m_b) / m_a + line2.m_b;

            y       = ((line2.m_a * m_c / m_a) - line2.m_c) / val1;
            x       = (-m_b * y - m_c) / m_a;
            ISectPt = new EOFC.Vector2D(x, y);

            return(true);
        }
示例#2
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        // ProjectPoint
        // Returns the point on the line that has the shortest distance to the
        // specified point. This equivalent to visually bringing the point "straight
        // down" onto the line, somewhat like "projecting" it onto the line.
        public EOFC.Vector2D ProjectPoint(EOFC.Vector2D point)
        {
            float distance = m_a * point.X + m_b * point.Y + m_c;

            EOFC.Vector2D Norm = new EOFC.Vector2D(m_a, m_b);
            return(point + Norm * (-distance));
        }
        public bool Intersects(GeneralLine2D line2, ref EOFC.Vector2D intersectionPt)
        {
            // If the two lines are parallel then they won't intersect
            if (IsParallel(line2))
            {
                return(false);
            }

            float x, y;

            // Handle special case
            if (0.0f == A)
            {
                y = -C / B;
                x = (-line2.B * y - line2.C) / line2.A;
                intersectionPt = new EOFC.Vector2D(x, y);
                return(true);
            }

            float val1 = (-line2.A * B) / A + line2.B;

            y = ((line2.A * C / A) - line2.C) / val1;
            x = (-B * y - C) / A;
            intersectionPt = new EOFC.Vector2D(x, y);

            return(true);
        }
 /// <summary>
 /// Constructs a line instance from 2 different points that lie on the line.
 /// </summary>
 public GeneralLine2D(Vector2D point1, Vector2D point2)
 {
     EOFC.Vector2D LV = (point2 - point1);
     LV.Normalize();
     A = -LV.Y;
     B = LV.X;
     C = -(A * point1.X + B * point1.Y);
 }
示例#5
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 /// <summary>
 /// Constructs a line instance from 2 different points that lie on the line.
 /// </summary>
 public NormalizedGeneralLine2D(EOFC.Vector2D point1, EOFC.Vector2D point2)
 {
     EOFC.Vector2D LV = (point2 - point1);
     LV.Normalize();
     m_a = -LV.Y;
     m_b = LV.X;
     m_c = -(m_a * point1.X + m_b * point1.Y);
 }
示例#6
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 public NormalizedGeneralLine2D(float x1, float y1, float x2, float y2)
 {
     EOFC.Vector2D LV = new EOFC.Vector2D(x2 - x1, y2 - y1);
     LV.Normalize();
     m_a = -LV.Y;
     m_b = LV.X;
     m_c = -(m_a * x1 + m_b * y1);
 }
示例#7
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 public EOFC.Vector2D ReflectPoint(EOFC.Vector2D pt)
 {
     float[] M = new float[9];
     GetReflectionMatrix(M);
     EOFC.Vector2D output = new EOFC.Vector2D(
         M[0] * pt.X + M[1] * pt.Y + M[2],
         M[3] * pt.X + M[4] * pt.Y + M[5]);
     return(output);
 }
示例#8
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        /// <summary>
        /// Tests if a point, WHICH IS ALREADY KNOWN TO BE ON THE INFINITE LINE, is on this segment.
        /// </summary>
        private bool IsPointOnSegment(EOFC.Vector2D pt)
        {
            // If distance (squared) from p1 to pt and distance (squared) from p2 to pt are
            // both less than the distance (squared) from p1 to p2, then it's on the segment.
            float lsqrd = m_l * m_l;
            float l1    = (pt.X - m_p1.X) * (pt.X - m_p1.X) + (pt.Y - m_p1.Y) * (pt.Y - m_p1.Y);
            float l2    = (pt.X - m_p2.X) * (pt.X - m_p2.X) + (pt.Y - m_p2.Y) * (pt.Y - m_p2.Y);

            return(l1 <= lsqrd && l2 <= lsqrd);
        }
示例#9
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        /// <summary>
        /// Returns the signed distance from the specified point to this line segment.
        /// This will be the distance from the point to the closet point on the segment.
        /// The sign is with respect to an arbitrary, but consistent, normal vector which
        /// can be retrieved from the "GetUnitNormal" function.
        /// </summary>
        public float Distance(EOFC.Vector2D point)
        {
            if (DoesPointProjectOnto(point))
            {
                EOFC.Vector2D unorm = GetUnitNormal();
                return((point - m_p1).DotProduct(unorm));
            }

            // If the point doesn't project onto the segment, then the smallest distance
            // will be from one of the endpoints.
            return(Math.Min((point - m_p1).Length, (point - m_p2).Length));
        }
示例#10
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 public bool IsParallel(LineSegment2D seg2)
 {
     // The two segments will be parallel if their line vectors are the same
     // or one is the negative of the other.
     EOFC.Vector2D v1 = GetVector();
     EOFC.Vector2D v2 = seg2.GetVector();
     v1.Normalize();
     v2.Normalize();
     if (v1.DotProduct(v2) == 1.0f)
     {
         return(true);
     }
     return(false);
 }
示例#11
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        public bool Intersects(LineSegment2D segment2, ref EOFC.Vector2D outISectPt)
        {
            float t = 0.0f;

            if (!Intersects(segment2, ref t))
            {
                return(false);
            }

            // Fill the intersection point
            float dx1 = m_p2.X - m_p1.X;
            float dy1 = m_p2.Y - m_p1.Y;

            outISectPt.Set(m_p1.X + t * dx1, m_p1.Y + t * dy1);

            return(true);
        }
        /// <summary>
        /// Returns the shortest unsigned distance from the specified point to this arc.
        /// </summary>
        public float DistanceU(EOFC.Vector2D point)
        {
            // Start by getting the angle of the point with respect to the circle center
            double angle = (point - m_circle.Center).GetCCWAngle();

            // If the angle is in the angle range for this arc then the shortest distance will
            // be from the point to the edge of the circle.
            if (IsAngleInRange(angle, m_startAngle, m_sweepAngle))
            {
                return(Math.Abs(m_circle.Radius - (point - m_circle.Center).Length));
            }

            // Otherwise the distance is the smaller of the two distances between the point and the
            // arc endpoints.
            return(Math.Min(
                       (point - m_circle.GetPointOnPerimeter(m_startAngle)).Length,
                       (point - m_circle.GetPointOnPerimeter(m_startAngle + m_sweepAngle)).Length));
        }
示例#13
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        public bool Intersects(NormalizedGeneralLine2D line, ref EOFC.Vector2D outISectPt)
        {
            NormalizedGeneralLine2D thisInfLine = GetInfiniteLine();

            EOFC.Vector2D temp = new Vector2D();
            if (!thisInfLine.Intersects(line, ref temp))
            {
                return(false);
            }

            // The two infinite lines intersect, now see if the intersection point
            // is on this segment
            if (this.IsPointOnSegment(temp))
            {
                outISectPt = temp;
                return(true);
            }
            return(false);
        }
示例#14
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        /// <summary>
        /// Gets the point on this line segment with the specified y-value. If no such point
        /// exists on the segment then false is returned. Note that if the segment is horizontal,
        /// even if it has a y-value of "y", then false is returned.
        /// </summary>
        public bool GetPointWithYValue(float y, ref EOFC.Vector2D outPt)
        {
            // If this segment is horizontal, return false.
            if (m_p1.Y == m_p2.Y)
            {
                return(false);
            }

            NormalizedGeneralLine2D infLine = GetInfiniteLine();
            float x = infLine.GetXCoord(y);

            EOFC.Vector2D pt = new EOFC.Vector2D(x, y);
            if (IsPointOnSegment(pt))
            {
                outPt.Set(pt);
                return(true);
            }
            return(false);
        }
示例#15
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        /// <summary>
        /// Gets the point on this line segment with the specified x-value. If no such point
        /// exists on the segment then false is returned. Note that if the segment is vertical,
        /// even if it has a x-value of "x", then false is returned.
        /// </summary>
        public bool GetPointWithXValue(float x, ref EOFC.Vector2D outPt)
        {
            // If this segment is vertical, return false.
            if (m_p1.X == m_p2.X)
            {
                return(false);
            }

            NormalizedGeneralLine2D infLine = GetInfiniteLine();
            float y = infLine.GetYCoord(x);

            EOFC.Vector2D pt = new EOFC.Vector2D(x, y);
            if (IsPointOnSegment(pt))
            {
                outPt.Set(pt);
                return(true);
            }
            return(false);
        }
示例#16
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        /// <summary>
        /// Returns the unsigned distance from the specified point to this line segment
        /// </summary>
        public float DistanceU(Vector2D point)
        {
            EOFC.Vector2D pointMinusP1 = (point - m_p1);
            float         p            = pointMinusP1.ScalarProjectOnto(m_p2 - m_p1);

            if (p >= 0.0f && p <= m_l)
            {
                float s = pointMinusP1.LengthSquared - (p * p);
                if (s <= 0.0f)
                {
                    // This should only ever occur because of rounding errors
                    return(0.0f);
                }
                return((float)Math.Sqrt(s));
            }

            float d1 = pointMinusP1.Length;
            float d2 = (point - m_p2).Length;

            return((d1 < d2) ? d1 : d2);
        }
 public bool Contains(EOFC.Vector2D point)
 {
     return((point - m_center).Length <= m_radius);
 }
示例#18
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 public bool IsPointOnLine(EOFC.Vector2D pt)
 {
     return(0.0f == (m_a * pt.X + m_b * pt.Y + m_c));
 }
示例#19
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 public LineSegment2D(EOFC.Vector2D point1, EOFC.Vector2D point2)
 {
     m_p1 = point1;
     m_p2 = point2;
     m_l  = (m_p2 - m_p1).Length;
 }
示例#20
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 /// <summary>
 /// Returns the signed point distance from the specified point to this line.
 /// </summary>
 public float PointDistance(EOFC.Vector2D pt)
 {
     return(m_a * pt.X + m_b * pt.Y + m_c);
 }
 public float PointDistanceUnsigned(EOFC.Vector2D pt)
 {
     return(Math.Abs(A * pt.X + B * pt.Y + C) / NormalLength);
 }
        /// <summary>
        /// Gets the point on this line segment with the specified y-value. If no such point 
        /// exists on the segment then false is returned. Note that if the segment is horizontal, 
        /// even if it has a y-value of "y", then false is returned.
        /// </summary>
        public bool GetPointWithYValue(float y, ref EOFC.Vector2D outPt)
        {
            // If this segment is horizontal, return false.
            if (m_p1.Y == m_p2.Y)
            {
                return false;
            }

            NormalizedGeneralLine2D infLine = GetInfiniteLine();
            float x = infLine.GetXCoord(y);
            EOFC.Vector2D pt = new EOFC.Vector2D(x, y);
            if (IsPointOnSegment(pt))
            {
                outPt.Set(pt);
                return true;
            }
            return false;
        }
        public bool Intersects(GeneralLine2D line2, ref EOFC.Vector2D intersectionPt)
        {
            // If the two lines are parallel then they won't intersect
            if (IsParallel(line2))
            {
                return false;
            }

            float x, y;

            // Handle special case
            if (0.0f == A)
            {
                y = -C / B;
                x = (-line2.B * y - line2.C) / line2.A;
                intersectionPt = new EOFC.Vector2D(x, y);
                return true;
            }

            float val1 = (-line2.A * B) / A + line2.B;
            y = ((line2.A * C / A) - line2.C) / val1;
            x = (-B * y - C) / A;
            intersectionPt = new EOFC.Vector2D(x, y);

            return true;
        }
示例#24
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        public bool DoesPointProjectOnto(EOFC.Vector2D pt)
        {
            float p = (pt - m_p1).ScalarProjectOnto(m_p2 - m_p1);

            return(p >= 0.0f && p <= m_l);
        }
        /// <summary>
        /// Gets the point on this line segment with the specified x-value. If no such point 
        /// exists on the segment then false is returned. Note that if the segment is vertical, 
        /// even if it has a x-value of "x", then false is returned.
        /// </summary>
        public bool GetPointWithXValue(float x, ref EOFC.Vector2D outPt)
        {
            // If this segment is vertical, return false.
            if (m_p1.X == m_p2.X)
            {
                return false;
            }

            NormalizedGeneralLine2D infLine = GetInfiniteLine();
            float y = infLine.GetYCoord(x);
            EOFC.Vector2D pt = new EOFC.Vector2D(x, y);
            if (IsPointOnSegment(pt))
            {
                outPt.Set(pt);
                return true;
            }
            return false;
        }