private void Update() { if (Input.GetKeyDown(KeyCode.A)) { EN_Protocol.SendTCP(stream, new EN_PacketMessage("Hello!")); } if (Input.GetKeyDown(KeyCode.F1)) { GameObject go = Instantiate(EN_NetworkPrefabs.Prefab(EN_PREFABS.Cube), Vector3.zero, Quaternion.identity); go.AddComponent <EN_SyncTransform>().syncFrameRate = 10; go.GetComponent <EN_SyncTransformClient>().enabled = false; Vector3 pos = go.transform.position; Vector3 rot = go.transform.rotation.eulerAngles; EN_PacketSpawnObject packet; packet.packet_type = EN_TCP_PACKET_TYPE.SPAWN_OBJECT; packet.packet_prefab = EN_PREFABS.Cube; packet.packet_network_id = go.GetInstanceID(); packet.tX = pos.x; packet.tY = pos.y; packet.tZ = pos.z; packet.rX = rot.x; packet.rY = rot.y; packet.rZ = rot.z; EN_Protocol.SendTCP(stream, packet); } if (Input.GetKeyDown(KeyCode.F2)) { //remove Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { int id = hit.transform.gameObject.GetInstanceID(); Destroy(hit.transform.gameObject); EN_PacketRemoveObject packet; packet.packet_type = EN_TCP_PACKET_TYPE.REMOVE_OBJECT; packet.packet_network_id = id; EN_Protocol.SendTCP(stream, packet); } } udp_in.text = TrafficInUDP().ToString(); tcp_in.text = TrafficInTCP().ToString(); udpBytesIn = 0; tcpBytesIn = 0; }
private void Update() { if (Input.GetKeyDown(KeyCode.A)) { EN_Protocol.SendTCP(stream, new EN_PacketMessage("Hello!")); } if (Input.GetKeyDown(KeyCode.F1)) { GameObject go = SpawnObject(EN_PREFABS.Cube, new Vector3(UnityEngine.Random.Range(-5, 5), 0, 5), Vector3.zero); Vector3 pos = go.transform.position; Vector3 rot = go.transform.rotation.eulerAngles; EN_PacketSpawnObject packet; packet.packet_type = EN_TCP_PACKET_TYPE.SPAWN_OBJECT; packet.packet_prefab = EN_PREFABS.Cube; packet.packet_network_id = go.GetInstanceID(); packet.tX = pos.x; packet.tY = pos.y; packet.tZ = pos.z; packet.rX = rot.x; packet.rY = rot.y; packet.rZ = rot.z; EN_Protocol.SendTCP(stream, packet); } if (Input.GetKeyDown(KeyCode.F2)) { //remove Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { int id = hit.transform.gameObject.GetInstanceID(); Destroy(hit.transform.gameObject); EN_PacketRemoveObject packet; packet.packet_type = EN_TCP_PACKET_TYPE.REMOVE_OBJECT; packet.packet_network_id = id; EN_Protocol.SendTCP(stream, packet); } } udp_in.text = TrafficInUDP().ToString(); tcp_in.text = TrafficInTCP().ToString(); udpBytesIn = 0; tcpBytesIn = 0; }
private void ResendStackTCP(TcpClient client) { NetworkStream stream = client.GetStream(); // Re-broadcast all old messages for (int i = 0; i < packet_stack.Count; i++) { //stream.Write(BitConverter.GetBytes(packet_stack[i].Length), 0, 4); //stream.Write(packet_stack[i], 0, packet_stack[i].Length); } foreach (int key in objects.Keys) { EN_Protocol.SendTCP(stream, objects[key]); } for (int i = 0; i < networkIDs.Count; i++) { } }