/// <summary> /// Gets the job objects. /// </summary> /// <returns>The job objects.</returns> /// <param name="name">List name.</param> public List <GameObject> GetJobObjects(ENTITYLISTNAMES name) { if (jobObjects.ContainsKey(name)) { return(jobObjects [name]); } else { return(new List <GameObject> ()); } }
/// <summary> /// Adds the job object. /// </summary> /// <param name="name">Name.</param> /// <param name="go">GameObject.</param> public void AddJobObject(ENTITYLISTNAMES name, GameObject go) { if (jobObjects.ContainsKey(name)) { jobObjects [name].Add(go); } else { List <GameObject> li = new List <GameObject> (); li.Add(go); jobObjects.Add(name, li); } }