// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Function Name: // Return types: // Argument types: // Author: // Date: // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ private void Start() { cam = FindObjectOfType < ENM_Camera >(); exTemp = GameObject.FindGameObjectWithTag(UNA_Tags.XTempEnemy).GetComponent<ENM_ExTemp>(); bLight = GameObject.Find("BoxLight"); bLight.GetComponent<Renderer>().material.color = on; }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Function Name: Start // Return types: // Argument types: // Author: // Date: // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ void Start() { suspicion = false; reset = false; triggered = false; powered = true; cameraActivatedTimer = 0; Base = GameObject.Find("Base"); target = GameObject.FindWithTag(UNA_Tags.player).transform; enm_extemp = GameObject.FindGameObjectWithTag(UNA_Tags.XTempEnemy).GetComponent<ENM_ExTemp>(); }