//--------- Normal State -------- private void State_NormalInit() { m_encountFunc = Encount_Normal; m_updateFunc = Update_Normal; }
//---------- Dead State -------- private void State_DeadInit() { m_encountFunc = Encount_Dead; m_updateFunc = Update_Dead; }
private void SetDefaultFunc() { m_stateEndFunc = null; m_encountFunc = Encount_Normal; m_updateFunc = Update_Normal; }