private static bool IsMiniGameRef(ExportEntry export, out EMinigameSkipType skipType) { skipType = EMinigameSkipType.Invalid; if (export.ClassName == "BioSeqAct_SkillGame_Decryption" || export.ClassName == "BioSeqAct_SkillGame_Bypass") { skipType = EMinigameSkipType.SeqAct; return(true); } if (export.ClassName == "SequenceReference") { var sRef = export.GetProperty <ObjectProperty>("oSequenceReference"); if (sRef != null && export.FileRef.TryGetUExport(sRef.Value, out var referencedItem)) { var objName = referencedItem.GetProperty <StrProperty>("ObjName"); if (objName != null) { skipType = EMinigameSkipType.SeqRef; if (objName == "REF_SkillGame_Bypass") { return(true); } if (objName == "REF_SkillGame_Decryption") { return(true); } if (objName == "REF_SkillGame_Hack") { return(true); } } } } return(false); }
private static bool CanApplySkip(ExportEntry export, out EMinigameSkipType skipType) { skipType = EMinigameSkipType.Invalid; return(!export.IsDefaultObject && IsMiniGameRef(export, out skipType)); }