public Int32 _GetServerCount_v001(EMatchMakingType eType)
 {
     return(this.GetFunction <Native_GetServerCount_v001E>(this.Functions._GetServerCount_v00122)(this.ObjectAddress, eType));
 }
 public void _RefreshServer_v001(EMatchMakingType eType, Int32 iServer)
 {
     this.GetFunction <Native_RefreshServer_v001EI>(this.Functions._RefreshServer_v00123)(this.ObjectAddress, eType, iServer);
 }
 public void _RefreshQuery_v001(EMatchMakingType eType)
 {
     this.GetFunction <Native_RefreshQuery_v001E>(this.Functions._RefreshQuery_v00120)(this.ObjectAddress, eType);
 }
 public bool _IsRefreshing_v001(EMatchMakingType eType)
 {
     return(this.GetFunction <Native_IsRefreshing_v001E>(this.Functions._IsRefreshing_v00121)(this.ObjectAddress, eType));
 }
 public gameserveritem_t _GetServerDetails_v001(EMatchMakingType eType, Int32 iServer)
 {
     return(this.GetFunction <Native_GetServerDetails_v001EI>(this.Functions._GetServerDetails_v00118)(this.ObjectAddress, eType, iServer));
 }
 public void _CancelQuery_v001(EMatchMakingType eType)
 {
     this.GetFunction <Native_CancelQuery_v001E>(this.Functions._CancelQuery_v00119)(this.ObjectAddress, eType);
 }
 public bool IsRefreshing(EMatchMakingType eType)
 {
     return(this.GetFunction <NativeIsRefreshingE>(this.Functions.IsRefreshing9)(this.ObjectAddress, eType));
 }
 public void _RequestXxxServerList_v001(EMatchMakingType eType, UInt32 iApp, ref MatchMakingKeyValuePair_t ppchFilters, UInt32 nFilters, ref ISteamMatchmakingServerListResponse001 pRequestServersResponse)
 {
     this.GetFunction <Native_RequestXxxServerList_v001EUMUI>(this.Functions._RequestXxxServerList_v00117)(this.ObjectAddress, eType, iApp, ref ppchFilters, nFilters, ref pRequestServersResponse);
 }
 public void RefreshQuery(EMatchMakingType eType)
 {
     this.GetFunction <NativeRefreshQueryE>(this.Functions.RefreshQuery8)(this.ObjectAddress, eType);
 }
 public void CancelQuery(EMatchMakingType eType)
 {
     this.GetFunction <NativeCancelQueryE>(this.Functions.CancelQuery7)(this.ObjectAddress, eType);
 }
 public gameserveritem_t GetServerDetails(EMatchMakingType eType, Int32 iServer)
 {
     return(this.GetFunction <NativeGetServerDetailsEI>(this.Functions.GetServerDetails6)(this.ObjectAddress, eType, iServer));
 }
 public void RefreshServer(EMatchMakingType eType, Int32 iServer)
 {
     this.GetFunction <NativeRefreshServerEI>(this.Functions.RefreshServer11)(this.ObjectAddress, eType, iServer);
 }
 public Int32 GetServerCount(EMatchMakingType eType)
 {
     return(this.GetFunction <NativeGetServerCountE>(this.Functions.GetServerCount10)(this.ObjectAddress, eType));
 }